

Teemo vs Volibear Counter Pick
Matchup Summary
What the Data Means
By the late game Volibear has 123.4 armor and 2,418 HP, yet none of it lets him reach a champion 350 units away. Teemo’s 60.0% return over 467 games on patch 16.13.1 rests on that gap and on a single interaction: Thundering Smash stuns the first enemy Volibear hits, while Blinding Dart is there to make his attacks whiff. The Relentless Storm has the same problem, because its stacking attack speed and eventual bonus magic damage both depend on landing hits.
The win rate doesn’t show how quickly a long fight can swing. Frenzied Maul heals Volibear whenever it is reapplied to a marked target, so chip damage seldom finishes him off, and Sky Splitter gives him a shield whenever he stands inside his own blast. His base attacks deal physical damage at 65 attack damage, but the passive adds magic damage on top, so building against a single resistance type is a poor bet. Teemo’s answers are 500 units of attack range against Volibear’s 150, 24 base armor that should never be tested head-on, and Noxious Traps placed along the routes Volibear must cross while Thundering Smash charges. Stormbringer also disables enemy towers near its landing spot, which means a trade lost under the turret can’t be assumed safe. The difficulty index is 3 for Volibear and 6 for Teemo, so the simpler kit is the one that ends up losing this lane. Full stat tables for Volibear are available on his page.
FAQ
Yes — Teemo holds the statistical advantage in this matchup. Teemo wins 60.0% of the recorded games.
60.0% from Teemo's perspective, measured on patch 16.13.1.
467 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.