

Vi vs Teemo Counter Pick
Matchup Summary
What the Data Means
With only 134 games behind it, the 61.9% win rate for Vi on patch 16.13.1 comes with a wider margin of error than the figure suggests. Still, the trend lines up with what the two kits point to.
Blinding Dart gives Teemo his strongest answer to a champion whose sustained damage comes from auto attacks, and a blind is exactly what disrupts Denting Blows, the passive that stacks armor reduction and attack speed through punches. The dart has no effect on Cease and Desist, which deals ability damage and hard crowd control that ignores blindness, closing a 375-unit range gap in one motion. Teemo fights from 500 units while the opponent sits at 125, and once that distance collapses, it stays collapsed.
Toughness favors one side. Teemo starts with 615 base health to 655, 24 armor to 30, and 330 movement speed to 340, making him the slower of the two until Move Quick covers the difference or a champion or turret lands a hit. His damage is mixed, so armor only partly solves the problem, and Toxic Shot adds poison to every attack for four seconds. The heavier burden is Noxious Trap: mushrooms planted along a jungle route slow and damage even when he is absent, which lets a champion rated 6 for difficulty keep pressure on one rated 4. Both abilities drain mana, and with 63 base attack damage to 54, any trade he cannot blind out of tends to end badly for the scout.
FAQ
Yes — Vi holds the statistical advantage in this matchup. Vi wins 61.9% of the recorded games.
61.9% from Vi's perspective, measured on patch 16.13.1.
134 ranked games at Emerald rank and above, across all regions.
The current Vi build — items, runes and skill order from the same data set — is on the Vi build page.