Vladimir
Pantheon
VS

Vladimir vs Pantheon Counter Pick

Mid 45.1% Win Rate (Vladimir) 173 games Patch 16.13.1 Hard for Vladimir

Matchup Summary

Perspective
Vladimir
Opponent
Pantheon
Role
Mid
Type
Pantheon counters Vladimir
Win Rate
45.1% for Vladimir
Sample Size
173 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Normally a 275-unit range advantage would settle a mid matchup, but not this time. Vladimir has the reach edge, 450 to Pantheon’s 175, yet he still sits at a 45.1% win rate across 173 games on patch 16.13.1. That is a losing record, though the sample is small enough to read as a trend rather than a final answer. Mechanically the pressure falls on one side too: Vladimir’s difficulty rating is 7 out of 10, while Pantheon’s is 4.

  • Comet Spear erases the range disadvantage at no cost. Pantheon can hurl it in place of thrusting, and Mortal Will charges the cast every few spells or attacks, letting him poke without ever walking into range.
  • Shield Vault is a targeted leap that also stuns. Vladimir owns no dash, so once that lands he has no means of contesting the space.
  • Early stats lean toward Pantheon as well: 650 health and 40 armor compared with 600 and 24, plus 345 move speed against 330.

Vladimir still has real, if limited, counterplay. Sanguine Pool is his only dependable counter to Grand Starfall, and slipping past Aegis Assault requires positioning behind Pantheon instead of trying to trade through the shield. Because Pantheon’s damage is physical, early armor matters more than magic resistance, and Crimson Pact turns health items into ability power. Even at level 18, Vladimir’s 100.5 armor trails Pantheon’s 124.2, so the defensive deficit never closes; only the damage gap can be narrowed. Full ability data is on the Pantheon page.

FAQ

No — current data marks this as a counter matchup: Pantheon has the statistical edge. Vladimir wins 45.1% of the recorded games.

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