Shurima
Explore Shurima's champions, stories and place in Runeterra.
13 ChampionsOverviewAbout Shurima
The empire has been gone for so long that its dead should have settled by now, yet they keep working their way back to the surface each time the dunes move.
Beneath the Sand
Nobody remembers the empire’s final days clearly anymore. Its capital vanished under the sand and its survivors spread across the desert they once called home. Amumu, the Sad Mummy, still roams those dunes, a lonely figure who embodies the loss. The curse on him was the fall’s doing, though he was never destroyed by it. Renekton, the Butcher of the Sands, and Nasus, the Curator of the Sands, once shared the job of guarding the empire’s memory. Then something turned Renekton into a monster, and Nasus was left alone to keep what remained from falling apart.
What Wakes Beneath It
Azir, the Emperor of the Sands, shows that the empire never completely died. He climbed out of his own tomb to claim a throne that has technically been gone for centuries. Xerath, the Magus Ascendant, chased a similar kind of power and paid far more dearly. He is now little more than furious living energy, barely holding any shape at all. Skarner, the Primordial Sovereign, is older than the empire’s people. This crystalline guardian slept through the rise and collapse of their civilization, and the upheaval hardly disturbed his rest.
Not everyone out there is fixed on the past. Taliyah, the Stoneweaver, roams the ruins with her own reasons in the present, still working out what she can do with the earth itself. Sivir, the Battle Mistress, sees ancient tombs mostly as a way to make money. K’Sante and Naafiri are tied to the desert’s living cities and warbands instead of its buried ones, which shows that the empire’s story is not being written only by whatever is crawling out of the sand.
Even the desert’s timekeepers can’t agree on what era they’re in. Zilean, the Chronokeeper, became so absorbed in his study of time that he lost track of which century he was in. Now he drifts between the empire’s past and present and never settles into either. Rammus, the Armordillo, is far older than most of the explanations given for him. He stays curled up beneath the sand, waiting the way the empire’s other secrets do. Whether travelers come away thinking of the desert as a ruin, a warning, or a kingdom still owed its throne often comes down to which of these figures they happen to meet first.
ThemesThe Character of Shurima
Culture & Identity
The values and way of life that set this region apart within Runeterra and shape everyone born there.
Magic & Power
The forces — arcane, technological or spiritual — that define how this region wields power in the world.
Conflicts
The wars, rivalries and tensions that drive this region's stories and forge its champions.
Champions
A roster of heroes and villains who call this region home, each with a story of their own.