Sivir
Seraphine
VS

Sivir vs Seraphine Counter Pick

ADC 45.1% Win Rate (Sivir) 988 games Patch 16.13.1 Hard for Sivir

Matchup Summary

Perspective
Sivir
Opponent
Seraphine
Role
ADC
Type
Seraphine counters Sivir
Win Rate
45.1% for Sivir
Sample Size
988 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Stage Presence is what undermines Sivir’s defensive approach. Every third basic spell Seraphine casts fires twice, so the single cast that Spell Shield negates is often followed right away by a copy of itself. In a sample of 988 games on patch 16.13.1, this produces a 45.1% win rate for Sivir.

On paper Seraphine looks flimsy, with 570 base health, 26 armor, 50 attack damage and 2,185 health at level 18, but none of that matters much because she rarely needs to stand within reach of anything. Her 525 attack range outreaches Sivir’s 500. Surround Sound shields and speeds up nearby allies, healing them when they already carry a shield, while Encore charms along a line whose reach grows with each champion it hits. For a marksman who has to get into position and stay there, enemy-side shielding paired with a long charm is about the worst combination she could face.

Sivir’s answer is tempo. Ricochet clears minion waves faster than Seraphine can with High Note alone, Boomerang Blade hits on both passes, and On The Hunt lets a team turn a shove into map pressure before the enemy support’s cooldowns come back. Seraphine’s mixed damage means armor or magic resist by itself won’t stop her, and Sivir’s 30 and 30 defensive split leaves her exposed to both. Seraphine’s listed difficulty is 0 against Sivir’s 4, a sign that this matchup isn’t decided by mechanics alone. Pages: Sivir, Seraphine.

FAQ

No — current data marks this as a counter matchup: Seraphine has the statistical edge. Sivir wins 45.1% of the recorded games.

EN — English