

Sivir vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Stage Presence is what undermines Sivir’s defensive approach. Every third basic spell Seraphine casts fires twice, so the single cast that Spell Shield negates is often followed right away by a copy of itself. In a sample of 988 games on patch 16.13.1, this produces a 45.1% win rate for Sivir.
On paper Seraphine looks flimsy, with 570 base health, 26 armor, 50 attack damage and 2,185 health at level 18, but none of that matters much because she rarely needs to stand within reach of anything. Her 525 attack range outreaches Sivir’s 500. Surround Sound shields and speeds up nearby allies, healing them when they already carry a shield, while Encore charms along a line whose reach grows with each champion it hits. For a marksman who has to get into position and stay there, enemy-side shielding paired with a long charm is about the worst combination she could face.
Sivir’s answer is tempo. Ricochet clears minion waves faster than Seraphine can with High Note alone, Boomerang Blade hits on both passes, and On The Hunt lets a team turn a shove into map pressure before the enemy support’s cooldowns come back. Seraphine’s mixed damage means armor or magic resist by itself won’t stop her, and Sivir’s 30 and 30 defensive split leaves her exposed to both. Seraphine’s listed difficulty is 0 against Sivir’s 4, a sign that this matchup isn’t decided by mechanics alone. Pages: Sivir, Seraphine.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Sivir wins 45.1% of the recorded games.
45.1% from Sivir's perspective, measured on patch 16.13.1.
988 ranked games at Emerald rank and above, across all regions.
The current Sivir build — items, runes and skill order from the same data set — is on the Sivir build page.