Seraphine icon
Support Mage Mana

Seraphine

the Starry-Eyed Songstress

Attack 0/10
Defense 0/10
Magic 0/10
Difficulty 0/10
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A Current tier in Support · Patch 16.18.1 — view tier list

About Seraphine

Seraphine rewards staying close to her team more than almost any other champion. Her Stage Presence passive turns every third basic spell into a double cast, and landing spells near allies charges her next attack with extra magic damage and range, so the more she moves with her group, the stronger her whole kit becomes. She works as an enchanter-style support, but she can also take the mid lane as a utility mage, where those doubled spells clear waves and poke hard.

Her rotation runs on timing instead of one-shot burst. High Note is a straightforward area damage spell that hits much harder once the passive repeats it. Surround Sound grants a shield and movement speed to nearby allies, and if Seraphine already has a shield, it also heals; a doubled W from the passive can therefore swing a losing skirmish. Beat Drop deals damage and slows movement along a line, and its crowd control grows stronger against enemies that are already slowed or immobilized, making it ideal for stringing together crowd control that teammates started.

Teamfights on her terms

Encore is among the game’s defining teamfight ultimates. It sends out a wave of damage and charm, and its reach grows with each allied or enemy champion it passes through, so a well-aimed cast can cross an entire fight and lock down several targets at once.

Her design carries clear drawbacks: she has no dashes and depends on positioning and her allies to stay alive, which means isolated picks can punish her badly. She suits players who like supportive spellweaving, keeping track of passive stacks to land perfectly timed double casts, and turning grouped 5v5 fights around with a single decisive ultimate.

Seraphine Abilities

P

Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Q

High Note

Seraphine deals damage in an area.

Cooldown: 8/7.5/7/6.5/6 Cost: 60/70/80/90/100 Range: 900
W

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Cooldown: 22 Cost: 70/75/80/85/90 Range: 800
E

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.

Cooldown: 11/10.5/10/9.5/9 Cost: 60 Range: 1300
R

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Cooldown: 160/140/120 Cost: 100

Seraphine Stats

HP570
HP per level95
Mana360
Resource per level40
Armor26
Magic Resist30
Attack Damage50
Attack Speed0.669
Move Speed330
Attack Range525
HP Regen6.5
Resource Regen11.5

Featured Seraphine Skins

Seraphine Builds

Support 50.67% win rate 6.89% selection rate 82,801 games Patch 16.18.1
Summon Aery Flash Heal
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Seraphine Counters

Weak Against

Strong Against

Win rates are Seraphine's results against each champion, imported from op.gg.

Professional Players Known For Seraphine

Seraphine FAQ

Seraphine is usually played in Support or Mid.

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EN — English