PStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
the Starry-Eyed Songstress
Seraphine rewards staying close to her team more than almost any other champion. Her Stage Presence passive turns every third basic spell into a double cast, and landing spells near allies charges her next attack with extra magic damage and range, so the more she moves with her group, the stronger her whole kit becomes. She works as an enchanter-style support, but she can also take the mid lane as a utility mage, where those doubled spells clear waves and poke hard.
Her rotation runs on timing instead of one-shot burst. High Note is a straightforward area damage spell that hits much harder once the passive repeats it. Surround Sound grants a shield and movement speed to nearby allies, and if Seraphine already has a shield, it also heals; a doubled W from the passive can therefore swing a losing skirmish. Beat Drop deals damage and slows movement along a line, and its crowd control grows stronger against enemies that are already slowed or immobilized, making it ideal for stringing together crowd control that teammates started.
Encore is among the game’s defining teamfight ultimates. It sends out a wave of damage and charm, and its reach grows with each allied or enemy champion it passes through, so a well-aimed cast can cross an entire fight and lock down several targets at once.
Her design carries clear drawbacks: she has no dashes and depends on positioning and her allies to stay alive, which means isolated picks can punish her badly. She suits players who like supportive spellweaving, keeping track of passive stacks to land perfectly timed double casts, and turning grouped 5v5 fights around with a single decisive ultimate.
PEvery third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
QSeraphine deals damage in an area.
WSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
ESeraphine deals damage and impairs the movement of enemies in a line.
RSeraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
| HP | 570 |
| HP per level | 95 |
| Mana | 360 |
| Resource per level | 40 |
| Armor | 26 |
| Magic Resist | 30 |
| Attack Damage | 50 |
| Attack Speed | 0.669 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 6.5 |
| Resource Regen | 11.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Seraphine's results against each champion, imported from op.gg.
Seraphine is usually played in Support or Mid.
Seraphine is classified as Support / Mage and uses Mana as a resource.
Stage Presence (Passive), High Note (Q), Surround Sound (W), Beat Drop (E), Encore (R).
Yes — current Seraphine builds are listed above.
Cupic.

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