PIllumination
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
the Lady of Luminosity
Lux ranks among the most versatile artillery mages in the game, moving between mid lane and support since her kit works just as well as a main damage dealer or as a utility champion centered on one ally-protecting tool. Her 550 range and 9/10 magic rating let her land skillshots from places most enemies can’t reach in return.
Her damage rotation rewards clever sequencing. Light Binding roots up to two foes standing in a line; Lucent Singularity sails to a zone, slows whoever is caught inside, and can be set off whenever you choose; and Illumination, her passive, tags targets hit by spells with energy that the next basic attack converts into extra damage. Chain bind, singularity, attack and detonate together and you get a huge opening burst that only demands accurate aim. Final Spark doubles as a finisher and a poke option: a beam spanning the full screen that also resets and retriggers Illumination.
Played as support, Prismatic Barrier transforms her entire approach. The wand she throws shields each ally it passes over on the way out and on the way back, so Lux can trade poke and absorb all-in damage while still supplying a root and slow for her carry. The downside is baked into her numbers: 2 attack, average durability, and no mobility spell at all, which means a Lux who gets caught out of position usually dies.
Lux suits players who enjoy skillshot geometry: leading targets, closing off escape routes, and unloading the full combo on anyone who makes a mistake. She offers teams long-range pick potential, siege pressure and a fair amount of shielding for a damage-focused mage.
PLux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
QLux releases a sphere of light that binds and deals damage to up to two enemy units.
WLux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
EFires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
RAfter gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
| HP | 580 |
| HP per level | 99 |
| Mana | 440 |
| Resource per level | 23.5 |
| Armor | 21 |
| Magic Resist | 30 |
| Attack Damage | 54 |
| Attack Speed | 0.669 |
| Move Speed | 330 |
| Attack Range | 550 |
| HP Regen | 5.5 |
| Resource Regen | 9 |
Imported from op.gg · updated every 48 hours.
Win rates are Lux's results against each champion, imported from op.gg.
Lux is usually played in Mid or Support.
Lux is classified as Mage / Support and uses Mana as a resource.
Illumination (Passive), Light Binding (Q), Prismatic Barrier (W), Lucent Singularity (E), Final Spark (R).
Yes — current Lux builds are listed above.
Keria, Cohle, Crocomux.

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