PSerpentine Grace
All Move Speed bonuses are more effective on Cassiopeia.
the Serpent's Embrace
Ranked at the top of the difficulty scale, Cassiopeia is a mage built around steady, nonstop damage rather than quick burst. Her rhythm goes like this: drop Noxious Blast, a delayed poison zone, then spam Twin Fang, a fast-recharging strike that hits poisoned enemies far harder and restores some health to her based on the damage dealt. Staying on top of poison uptime while stringing Twin Fangs together constantly is a mechanical challenge few mid laners can handle.
Her passive, Serpentine Grace, amplifies every move speed bonus she gets, and Noxious Blast gives her extra speed when it connects with an enemy champion. These two work together so she can kite and reposition in the middle of a fight even though she has no dash, letting her out-maneuver opponents rather than run from them. Miasma backs this up: poison clouds that slow enemies and, most importantly, root them in place, cutting off dashes and mobility spells. Placing Miasma on an assassin in the middle of its leap is among the best anti-dive options available to mages.
Petrifying Gaze is her well-known ultimate gamble: foes looking at her get stunned, while those who have turned away only take a slow. Thrown at a committed engage, it can lock down a whole team, though enemies who anticipate it are left fighting her with their backs turned.
Cassiopeia’s damage per second looks more like a hypercarry marksman’s than a standard mage’s, making her a brutal late-game teamfighter who shreds frontlines and sustains through skirmishes with Twin Fang. She suits players who want a limitless skill ceiling, trading on precise positioning and relentless APM for elite sustained magic damage.
PAll Move Speed bonuses are more effective on Cassiopeia.
QCassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.
WCassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.
ECassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.
RCassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
| HP | 630 |
| HP per level | 98 |
| Mana | 480 |
| Resource per level | 40 |
| Armor | 18 |
| Magic Resist | 32 |
| Attack Damage | 53 |
| Attack Speed | 0.647 |
| Move Speed | 335 |
| Attack Range | 550 |
| HP Regen | 5.5 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Cassiopeia's results against each champion, imported from op.gg.
Cassiopeia is usually played in Mid.
Cassiopeia is classified as Mage and uses Mana as a resource.
Serpentine Grace (Passive), Noxious Blast (Q), Miasma (W), Twin Fang (E), Petrifying Gaze (R).
Yes — current Cassiopeia builds are listed above.
Chovy, Quad, haichao, kyeahoo, Lukezy.

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