PGarden of Thorns
Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
Rise of the Thorns
Zyra transforms bare ground into a hostile zone. Moving between the support and mid lane roles, this plant-summoning mage relies on Garden of Thorns, a passive that regularly sprouts seeds around her. Her real power appears when she casts near them: Deadly Spines turns seeds into Thorn Spitters, long-range turrets that bombard enemies from a distance, while Grasping Roots grows Vine Lashers, short-range plants that slow anyone who stays too close. Tending this garden defines how she plays and accounts for much of her 7/10 difficulty rating.
Rampant Growth gives her direct command over the ecosystem. She can plant seeds whenever she likes and bank several charges, and kills return some of its cooldown. A well-prepared Zyra can scatter two seeds into a bush, land Grasping Roots on an enemy walking in, and immediately have a cluster of turrets firing at the rooted target. This trap combo makes any attempt to walk into her side of the map risky, and it’s the core of how she dominates lane as a support.
Stranglethorns is where she makes her teamfight impact: a massive thicket that hurts enemies as it spreads and launches them into the air as it pulls back, while empowering any plants caught inside. Combined with roots, seeds and spines, it forms a delayed, area-wide crowd-control field that punishes teams who push into her garden.
Her frailty is the obvious downside. With a 3/10 defense rating and no mobility, anyone who gets to her will usually finish her off. Zyra fits players who like zone control, ambush setups and large-scale area denial: she plays less like a duelist and more like a gardener whose flowers bite back.
PSeeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
QThick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.
WZyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.
EZyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.
RZyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.
| HP | 574 |
| HP per level | 93 |
| Mana | 418 |
| Resource per level | 25 |
| Armor | 29 |
| Magic Resist | 30 |
| Attack Damage | 53 |
| Attack Speed | 0.681 |
| Move Speed | 340 |
| Attack Range | 575 |
| HP Regen | 5.5 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Zyra's results against each champion, imported from op.gg.
Zyra is usually played in Mid or Support.
Zyra is classified as Mage / Support and uses Mana as a resource.
Garden of Thorns (Passive), Deadly Spines (Q), Rampant Growth (W), Grasping Roots (E), Stranglethorns (R).
Yes — current Zyra builds are listed above.
Canyon, Mata, CoreJJ, bAZZILISKS.

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