Bard icon
Support Mage Mana

Bard

the Wandering Caretaker

Attack 4/10
Defense 4/10
Magic 5/10
Difficulty 9/10
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B Current tier in Support · Patch 16.18.1 — view tier list

About Bard

Few supports in League of Legends are as unorthodox as Bard. His difficulty rating of 9 has little to do with mechanical execution and everything to do with how completely his kit ignores conventional laning. He is primarily a roaming support, with the occasional experiment in mid lane.

Traveler’s Call drives nearly all of his movement around the map. Chimes appear across the jungle, and each one he gathers strengthens his meeps, the little spirits that add magic damage to his auto attacks and eventually burst in an area to slow enemies. The result is a constant push and pull: Bard has to leave lane in order to grow, so skilled players treat every chime route as an opportunity to roam, place a ward or set up an ambush, whereas weaker players just leave their carry alone.

A Toolkit of Map Tricks

Cosmic Binding is his main playmaking tool, a missile that slows the first enemy it hits and stuns them if it pins them to a wall or to another enemy, so terrain and positioning matter a great deal. Caretaker’s Shrine drops healing pickups that grow stronger the longer they sit, keeping allies topped up even when Bard is elsewhere. Magical Journey creates a one-way portal through the terrain that either team can use, which allows escapes, flanks and the occasional catastrophic mistake.

Tempered Fate is one of a kind in the game: it freezes everything inside its area, including champions, minions, monsters and even turrets. In skilled hands it isolates targets, interrupts channels or gives a dive the time it needs; used carelessly, it can hand the enemy team the fight. Bard suits inventive players who prize map pressure and improvisation over strict lane discipline.

Bard Abilities

P

Traveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Q

Cosmic Binding

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Cooldown: 11/10/9/8/7 Cost: 60
W

Caretaker's Shrine

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Cost: 70 Range: 800
E

Magical Journey

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Cooldown: 22/20.5/19/17.5/16 Cost: 30 Range: 900
R

Tempered Fate

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Cooldown: 110/95/80 Cost: 100 Range: 3400

Bard Stats

HP630
HP per level103
Mana350
Resource per level50
Armor34
Magic Resist30
Attack Damage52
Attack Speed0.658
Move Speed335
Attack Range500
HP Regen5.5
Resource Regen6

Featured Bard Skins

Bard Builds

Support 49.00% win rate 4.11% selection rate 49,428 games Patch 16.18.1
Electrocute Flash Ignite
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Bard Counters

Weak Against

Strong Against

Win rates are Bard's results against each champion, imported from op.gg.

Professional Players Known For Bard

Bard FAQ

Bard is usually played in Support or Mid.

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EN — English