PIron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Keeper of the Hammer
Few top laners make mobile champions regret their choices quite like Poppy. Steadfast Presence lets her shut down enemy dashes in her immediate area with a single activation, which matters a lot in a game crowded with dash-based brawlers and assassins. Her passive adds armor and magic resist that climbs as her health falls. Into dive-heavy comps, a properly timed W can shut down an engage on its own.
Her lane trades revolve around setting up traps. Heroic Charge closes on a target and pushes it away; if the enemy gets shoved into a wall, they are stunned, which gives her the opening to land Hammer Shock, creating a slowing field that detonates after a short delay. Her passive, Iron Ambassador, lets her hurl her buckler as a ranged poke, and retrieving it leaves her with a temporary shield. That combination gives a 125-range melee tank unexpected harass and sustain during the early game.
Keeper’s Verdict is surprisingly versatile: a quick tap produces a knockup, while a full channel sends enemies flying an enormous distance across the map. She can use it to remove a fed carry mid-fight, cut an engage in two, or pull divers away from her backline. That range of uses is a big reason her difficulty rating is 6, even though the kit itself is fairly simple to understand.
Poppy suits players who pay attention to walls, angles and timing. She is a durable disruptor whose strength lies in shutting down the enemy’s mobility rather than in her own damage output.
PPoppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
QPoppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
WPoppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
EPoppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
RPoppy channels a hammer strike that knocks enemies very far away.
| HP | 610 |
| HP per level | 110 |
| Mana | 280 |
| Resource per level | 40 |
| Armor | 35 |
| Magic Resist | 32 |
| Attack Damage | 60 |
| Attack Speed | 0.658 |
| Move Speed | 345 |
| Attack Range | 125 |
| HP Regen | 8 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Poppy's results against each champion, imported from op.gg.
Poppy is usually played in Top.
Poppy is classified as Tank / Fighter and uses Mana as a resource.
Iron Ambassador (Passive), Hammer Shock (Q), Steadfast Presence (W), Heroic Charge (E), Keeper's Verdict (R).
Yes — current Poppy builds are listed above.
AwerpiS.

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