Zac pushes the idea of engage range past any other tank. Elastic Slingshot has him plant his arms, stretch back, and launch across walls from distances that few champions can punish. The rest of his kit is there to make that landing pay off and to keep him standing afterward.
Once he lands, Let’s Bounce! produces four back-to-back bounces that launch and slow every enemy beneath him, making it one of the longest-lasting area disruptions a frontliner can get. Stretching Strikes brings another layer of playmaking: Zac latches onto one enemy, and striking a different target yanks the two toward each other, so he can reshape a teamfight or pull a carry straight into his team’s grasp. Unstable Matter covers the gaps with magic damage scaled to percentage of maximum health, so he stays threatening even when he builds fully defensive.
Fed by his own body
Cell Division keeps him going in more ways than one. Each ability hit sheds pieces of Zac that he can walk over and absorb to recover health, which rewards him for staying aggressive. When lethal damage would land, he breaks apart into four bloblets, and any that survive will merge back together, so enemies have to finish the job or watch him re-form in the middle of the fight. Zac has no resource bar at all: his abilities spend health, and the passive loop gives that health back.
Rated difficulty 8, Zac is among the tougher tanks to learn, since slingshot angles, blob handling, and grab timing all take practice. He provides crowd control that opens fights from angles nobody expects and is very hard to kill cleanly, which suits players who enjoy map-wide ambushes and messy, body-blocking teamfights.