Kindred icon
Marksman Mana

Kindred

The Eternal Hunters

Attack 8/10
Defense 2/10
Magic 2/10
Difficulty 4/10
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B Current tier in Jungle · Patch 16.18.1 — view tier list

About Kindred

Few marksmen grow as dramatically as Kindred, since their power comes from what they do on the map and not just from the items they buy. Mark of the Kindred allows the duo to tag enemies so they can Hunt them. Every completed hunt permanently strengthens their basic abilities, and each fourth hunt also extends their attack range. A player who pursues marks eagerly becomes a long-range threat over the course of a game, while one who neglects them remains permanently small.

Kindred’s combat depends on staying mobile. Dance of Arrows is a brief tumble that releases up to three arrows, so the champion constantly moves in and out of range and rarely holds one spot for long. Wolf’s Frenzy sends Wolf to tear into nearby enemies, while Lamb builds stacks by moving and attacking and eventually heals Kindred. Mounting Dread is a single-target finisher: a slowing shot that, after two more attacks, orders Wolf to leap in and deal heavy damage.

The ultimate that turns fights around

Lamb’s Respite stands apart from other marksman ultimates. It forms a zone where no one can die, whether ally or enemy, and when it expires, everyone inside is healed. Timed well, it can stop an enemy dive, prevent an execute, or help Kindred’s team take a fight through the healing that follows. Timed poorly, it simply keeps the enemy carry alive. As an ADC, Kindred suits players who like constant repositioning, aggressive map control to secure hunt stacks, and an ultimate that demands sharp judgment. Their low defense (2) means they can never stop moving.

Kindred Abilities

P

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Q

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.

Cooldown: 9 Cost: 35 Range: 340
W

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

Cooldown: 18/17/16/15/14 Cost: 40 Range: 560
E

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Cooldown: 14/12.5/11/9.5/8 Range: 500
R

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Cooldown: 160/140/120 Cost: 100 Range: 500

Kindred Stats

HP595
HP per level104
Mana300
Resource per level35
Armor29
Magic Resist30
Attack Damage65
Attack Speed0.625
Move Speed325
Attack Range500
HP Regen7
Resource Regen7

Featured Kindred Skins

Kindred Builds

Jungle 50.34% win rate 2.59% selection rate 31,546 games Patch 16.18.1
Press the Attack Flash Smite
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Kindred Counters

Weak Against

Strong Against

Win rates are Kindred's results against each champion, imported from op.gg.

Professional Players Known For Kindred

Kindred FAQ

Kindred is usually played in ADC.

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EN — English