PUmbra Blades
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
the Eternal Nightmare
Nocturne turns the entire map into a threat. Paranoia reduces the sight range of every enemy champion and removes their allied vision, then lets him leap a long distance onto a chosen target. This ultimate manufactures kills out of nothing and makes whole teams play cautiously whenever it is up. Because of that map-wide pressure, his game plan is simple: farm well, reach level six, and collapse on a lone target before the opponent has time to respond.
His jungle toolkit supports the assassination plan with cheap and dependable options. Duskbringer lays down a Dusk Trail that boosts his movement speed and attack damage and lets him pass through units, so anyone standing on that path is easy to chase down. Shroud of Darkness is the ability that rewards precise timing: it creates a spell shield that negates one enemy ability and doubles his passive attack speed when activated at the right moment. That can be the difference between a clean kill and getting stunned to death. Unspeakable Horror deals damage over time and threatens a fear if the victim cannot get out of his range, something his trail-powered speed makes extremely hard to avoid.
Umbra Blades gives his basic attacks periodic cleave damage and self-healing, and resetting attacks shortens its cooldown. The result is quicker, healthier jungle clears that keep up the pace his dive-focused playstyle depends on.
Nocturne is built for confident players who enjoy tracking down overextended opponents and capitalizing on bad positioning. His low mechanical demands keep the kit approachable, but with few escape tools, every Paranoia becomes a full commitment.
PEvery few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
QNocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
WNocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
ENocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
RNocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
| HP | 655 |
| HP per level | 109 |
| Mana | 275 |
| Resource per level | 35 |
| Armor | 38 |
| Magic Resist | 32 |
| Attack Damage | 62 |
| Attack Speed | 0.721 |
| Move Speed | 345 |
| Attack Range | 125 |
| HP Regen | 7 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Nocturne's results against each champion, imported from op.gg.
Nocturne is usually played in Top or Mid.
Nocturne is classified as Fighter / Assassin and uses Mana as a resource.
Umbra Blades (Passive), Duskbringer (Q), Shroud of Darkness (W), Unspeakable Horror (E), Paranoia (R).
Yes — current Nocturne builds are listed above.
Oner, Wei, Xiaohao, Sharp, HamBak.

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