Fizz icon
Assassin Fighter Mana

Fizz

the Tidal Trickster

Attack 6/10
Defense 4/10
Magic 7/10
Difficulty 6/10
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S Current tier in Mid · Patch 16.18.1 — view tier list

About Fizz

Fizz is a slippery melee assassin who fights mostly from mid lane, though top lane is a comfortable second option. What defines him is mobility that feels almost unfair. Nimble Fighter lets him slip through units and cuts every incoming hit by a flat value, so he can afford short-range trading: he weaves through minion waves that would stop other melee champs and brushes off poke that would grind them down.

His trading kit starts with Urchin Strike, a dash through the target that deals magic damage and procs on-hit effects. Seastone Trident pairs with it, causing his attacks to bleed enemies with magic damage over time, and it can be activated to supercharge his next few hits. The ability that truly makes Fizz who he is, though, is Playful / Trickster. He leaps onto his spear and turns completely untargetable, then either slams down where he stands or hops once more to a fresh spot before coming down. Used at the right moment, it avoids ultimates, turret shots and whole burst combos.

Feeding the shark

Chum the Waters works as his finisher. He throws a fish that latches onto the first champion it hits and slows them, and after a moment a shark bursts up from beneath, launching the victim into the air and sending nearby enemies flying. Getting the fish onto a priority target opens the door to his full dash-and-slam combo, which often means a kill.

Fizz is best for aggressive players who enjoy baiting out cooldowns and weaving around danger. His strength comes from the untargetable window, and a badly timed hop leaves him stuck in melee range with no escape left.

Fizz Abilities

P

Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Q

Urchin Strike

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Cooldown: 8/7.5/7/6.5/6 Cost: 50 Range: 550
W

Seastone Trident

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Cooldown: 7/6/5/4/3 Cost: 30/40/50/60/70 Range: 600
E

Playful / Trickster

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Cooldown: 16/14/12/10/8 Cost: 75/80/85/90/95 Range: 400
R

Chum the Waters

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Cooldown: 120/100/80 Cost: 100 Range: 1300

Fizz Stats

HP640
HP per level106
Mana317
Resource per level52
Armor26
Magic Resist32
Attack Damage58
Attack Speed0.658
Move Speed335
Attack Range175
HP Regen8
Resource Regen6

Featured Fizz Skins

Fizz Builds

Middle 51.42% win rate 4.79% selection rate 58,613 games Patch 16.18.1
Electrocute Flash Ignite
Ability priority: E › W › Q

Imported from op.gg · updated every 48 hours.

Fizz Counters

Weak Against

Strong Against

Win rates are Fizz's results against each champion, imported from op.gg.

Professional Players Known For Fizz

Fizz FAQ

Fizz is usually played in Mid or Top.

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