PNimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
the Tidal Trickster
Fizz is a slippery melee assassin who fights mostly from mid lane, though top lane is a comfortable second option. What defines him is mobility that feels almost unfair. Nimble Fighter lets him slip through units and cuts every incoming hit by a flat value, so he can afford short-range trading: he weaves through minion waves that would stop other melee champs and brushes off poke that would grind them down.
His trading kit starts with Urchin Strike, a dash through the target that deals magic damage and procs on-hit effects. Seastone Trident pairs with it, causing his attacks to bleed enemies with magic damage over time, and it can be activated to supercharge his next few hits. The ability that truly makes Fizz who he is, though, is Playful / Trickster. He leaps onto his spear and turns completely untargetable, then either slams down where he stands or hops once more to a fresh spot before coming down. Used at the right moment, it avoids ultimates, turret shots and whole burst combos.
Chum the Waters works as his finisher. He throws a fish that latches onto the first champion it hits and slows them, and after a moment a shark bursts up from beneath, launching the victim into the air and sending nearby enemies flying. Getting the fish onto a priority target opens the door to his full dash-and-slam combo, which often means a kill.
Fizz is best for aggressive players who enjoy baiting out cooldowns and weaving around danger. His strength comes from the untargetable window, and a badly timed hop leaves him stuck in melee range with no escape left.
PFizz can move through units and takes a flat amount of reduced damage from all sources
QFizz dashes through his target, dealing magic damage and applying on hit effects.
WFizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
EFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
RFizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
| HP | 640 |
| HP per level | 106 |
| Mana | 317 |
| Resource per level | 52 |
| Armor | 26 |
| Magic Resist | 32 |
| Attack Damage | 58 |
| Attack Speed | 0.658 |
| Move Speed | 335 |
| Attack Range | 175 |
| HP Regen | 8 |
| Resource Regen | 6 |
Imported from op.gg · updated every 48 hours.
Win rates are Fizz's results against each champion, imported from op.gg.
Fizz is usually played in Mid or Top.
Fizz is classified as Assassin / Fighter and uses Mana as a resource.
Nimble Fighter (Passive), Urchin Strike (Q), Seastone Trident (W), Playful / Trickster (E), Chum the Waters (R).
Yes — current Fizz builds are listed above.
Flandre, Larssen, Jensen, Kamiloo, Buggax.

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