The Story of Fizz
Fizz makes his home in the reefs around Bilgewater, a harbor crowded with pirates, monster hunters, and smugglers coming and going. He’s an amphibious yordle who is just as comfortable on dry land as he is underwater, and over time he has taken on the sea as a kind of unofficial line of work.
Superstitious captains have been tossing offerings overboard for generations to placate whatever lurks below, and Fizz is usually the one who collects them and, when he feels like it, hands them back. Even Bilgewater’s toughest crews think twice before crossing him, because the port’s tall tales are full of people who underestimated him and regretted it. Plenty take him for a fickle sea spirit rather than a yordle, and he never bothers to set them straight. Ordering the deep’s creatures about and leaving everyone around him baffled, allies and enemies alike, entertains him far more than any explanation would.
That same slipperiness shapes his fighting style. His passive, Nimble Fighter, lets him pass straight through units and cuts the flat damage he takes from every source. Urchin Strike hurls him through a target while applying its on-hit effects. Seastone Trident makes his attacks cause bleeding over time, and a charged version unleashes a burst of extra damage. Playful/Trickster launches him onto his spear while he is untargetable, and he can leap again before crashing down. His ultimate, Chum the Waters, flings a fish that slows the first champion it hits, after which a shark bursts up from below, launching that champion into the air and piling on more punishment. Fizz is hard to pin down, whether he is in the water or out of it. Since he can slip through minions, he darts in and out of a wave to land his charged trident strike before opponents realize he has committed to the trade. Once that hit connects, his damage surges for a short time, and foes are usually better off waiting it out than trying to test him.
GalleryFizz Art


