PEssence Theft
After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
the Nine-Tailed Fox
Ahri is a mobile burst mage who almost always plays mid, combining the steady poke of a classic mage with an assassin’s ability to pick off targets. Everything she does hinges on one recurring question: will the enemy avoid Charm?
Her damage starts with Orb of Deception, which hits with magic damage on the outbound trip and true damage when it comes back, so players who line it up to cross targets twice get the most out of it. Fox-Fire grants a quick burst of movement speed and launches three homing flames, useful for short-range exchanges. Charm is the centerpiece: a skillshot that instantly interrupts movement abilities and pulls the target toward her, turning a single successful hit into a full combo or a kill for her jungler. Essence Theft carries her through the early lane, restoring health after clearing minion waves and restoring more when she secures champion takedowns.
Spirit Rush is what makes her strong in the mid and late game. Three dashes share one cooldown, and takedowns grant extra recasts, letting Ahri move around a fight, reach a backline carry, and escape before the response lands. She is at her best flanking and creating picks rather than dealing damage from the front line, and her team gains the most when she converts a numbers advantage into a snowball by catching isolated enemies.
Ahri fits players who want a safe champion with a high aggressive ceiling. Her mobility and sustain cover for mistakes, while precise Charm timing and careful ultimate usage unlock assassin-level damage delivered from mage range.
PAfter killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
QAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
WAhri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
EAhri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
RAhri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
| HP | 590 |
| HP per level | 104 |
| Mana | 418 |
| Resource per level | 25 |
| Armor | 21 |
| Magic Resist | 30 |
| Attack Damage | 53 |
| Attack Speed | 0.668 |
| Move Speed | 330 |
| Attack Range | 550 |
| HP Regen | 2.5 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Ahri's results against each champion, imported from op.gg.
Ahri is usually played in Mid.
Ahri is classified as Mage / Assassin and uses Mana as a resource.
Essence Theft (Passive), Orb of Deception (Q), Fox-Fire (W), Charm (E), Spirit Rush (R).
Yes — current Ahri builds are listed above.
Faker, Chovy, Zeka, Knight, Creme.

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