Ziggs icon
Mage Mana

Ziggs

the Hexplosives Expert

Attack 2/10
Defense 4/10
Magic 9/10
Difficulty 4/10
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C Current tier in Mid · Patch 16.18.1 — view tier list

About Ziggs

Few mid laners project power across the map quite like Ziggs. As a low-difficulty artillery mage, he controls the lane by seeding it with explosives and pushing opponents into fights on his own timing. Bouncing Bomb is the core of his damage: a lobbed projectile that ricochets, letting him harass over minion waves and around corners. Short Fuse adds bonus magic damage to his next basic attack on a timer, and casting abilities shortens that timer.

Satchel Charge is the most inventive part of the kit. The explosive can be set to go off after a delay or detonated by hand, knocking enemies back while sending Ziggs himself away from danger without taking damage. Because it works as a disengage, a wall-hop, and a repositioning tool, it gives a champion with little natural mobility a real way out. Hexplosive Minefield lays proximity mines that deal damage and slow anything crossing them, letting him hold chokepoints and pull divers off his carries during teamfights.

Siege and objective pressure

Mega Inferno Bomb is what makes him dangerous in teamfights and during sieges. Its range is enormous, and it hits hardest at the center of the blast, so grouped enemies take the worst of it. Paired with his passive, which lets his auto attacks chew through towers quickly, Ziggs is at his best when sieging, clearing waves, and breaking open stalled games from far away.

His weaknesses come from the same design. Nearly all of his meaningful damage is skillshot-based, so mobile champions who sidestep bombs or dive onto him can punish him, and Satchel Charge is his only real panic button. Ziggs is a good fit for players who like long-range area denial, patient siege play, and making whole regions of the map feel unsafe to stand in.

Ziggs Abilities

P

Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Q

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.

Cooldown: 6/5.5/5/4.5/4 Cost: 50/55/60/65/70 Range: 850
W

Satchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Cooldown: 20/18/16/14/12 Cost: 80 Range: 1000
E

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Cooldown: 16 Cost: 70/80/90/100/110 Range: 900
R

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Cooldown: 120/95/70 Cost: 100 Range: 5000

Ziggs Stats

HP606
HP per level106
Mana480
Resource per level23.5
Armor21
Magic Resist30
Attack Damage55
Attack Speed0.656
Move Speed325
Attack Range550
HP Regen6.5
Resource Regen8

Featured Ziggs Skins

Ziggs Builds

ADC 50.73% win rate 1.36% selection rate 16,758 games Patch 16.18.1
Arcane Comet Flash Teleport
Ability priority: Q › E › W

Imported from op.gg · updated every 48 hours.

Ziggs Counters

Weak Against

Strong Against

Win rates are Ziggs's results against each champion, imported from op.gg.

Professional Players Known For Ziggs

Ziggs FAQ

Ziggs is usually played in Mid.

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EN — English