Kassadin icon
Assassin Mage Mana

Kassadin

the Void Walker

Attack 3/10
Defense 5/10
Magic 8/10
Difficulty 8/10
Read Lore
B Current tier in Mid · Patch 16.18.1 — view tier list

About Kassadin

Kassadin asks for patience. He’s a melee anti-mage and one of the purest scaling mid laners in the game, so he spends his early minutes getting outpaced before Riftwalk turns the tables. Nearly every item and ability in his kit exists to keep him alive in lane against ranged casters. Void Stone trims the magic damage he takes and lets him move through units, while Null Sphere both cuts off enemy channels and forms a shield that soaks up magic damage. Against mages, the laning phase is a lot kinder to him than his 150 attack range would suggest.

His trades are about brief, explosive openings. Nether Blade adds magic damage to his basic attacks and returns mana when its active strike lands, Force Pulse builds up from spells cast nearby before releasing a damaging, slowing cone, and Null Sphere chips at targets from afar. Each piece is modest on its own, but strung together after a Riftwalk engage, they can wipe out fragile enemies quickly.

Riftwalk and the late game

Riftwalk is a short-range teleport that hurts enemies where he lands. Recasting it within a set window costs more mana each time, yet the damage also climbs with every cast. In the late game, Kassadin becomes very hard to catch and nearly impossible to peel: he blinks into the backline, deals his damage, and blinks away again on a short cooldown, with Nether Blade’s mana restore keeping him topped up.

He suits players who can ride out early setbacks, treat mana as a real resource, and recognize the precise moment a fight turns in their favor. The flip side is just as clear: if he falls too far behind before his spike, the takeover never comes.

Kassadin Abilities

Void Stone icon
P

Void Stone

Kassadin takes reduced magic damage and ignores unit collision.

Q

Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

Cooldown: 9/8.5/8/7.5/7 Cost: 60/65/70/75/80 Range: 650
W

Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

Cooldown: 7 Cost: 1 Range: 1
E

Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

Cooldown: 21/20/19/18/17 Cost: 60/65/70/75/80 Range: 400
R

Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

Cooldown: 5/3.5/2 Cost: 40 Range: 500

Kassadin Stats

HP646
HP per level113
Mana400
Resource per level87
Armor21
Magic Resist30
Attack Damage59
Attack Speed0.64
Move Speed335
Attack Range150
HP Regen6
Resource Regen6

Featured Kassadin Skins

Kassadin Builds

Middle 50.80% win rate 2.81% selection rate 34,355 games Patch 16.18.1
Electrocute Flash Teleport
Ability priority: E › W › Q

Imported from op.gg · updated every 48 hours.

Kassadin Counters

Weak Against

Strong Against

Win rates are Kassadin's results against each champion, imported from op.gg.

Professional Players Known For Kassadin

Kassadin FAQ

Kassadin is usually played in Mid.

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