
PVoid Stone
Kassadin takes reduced magic damage and ignores unit collision.
the Void Walker
Kassadin asks for patience. He’s a melee anti-mage and one of the purest scaling mid laners in the game, so he spends his early minutes getting outpaced before Riftwalk turns the tables. Nearly every item and ability in his kit exists to keep him alive in lane against ranged casters. Void Stone trims the magic damage he takes and lets him move through units, while Null Sphere both cuts off enemy channels and forms a shield that soaks up magic damage. Against mages, the laning phase is a lot kinder to him than his 150 attack range would suggest.
His trades are about brief, explosive openings. Nether Blade adds magic damage to his basic attacks and returns mana when its active strike lands, Force Pulse builds up from spells cast nearby before releasing a damaging, slowing cone, and Null Sphere chips at targets from afar. Each piece is modest on its own, but strung together after a Riftwalk engage, they can wipe out fragile enemies quickly.
Riftwalk is a short-range teleport that hurts enemies where he lands. Recasting it within a set window costs more mana each time, yet the damage also climbs with every cast. In the late game, Kassadin becomes very hard to catch and nearly impossible to peel: he blinks into the backline, deals his damage, and blinks away again on a short cooldown, with Nether Blade’s mana restore keeping him topped up.
He suits players who can ride out early setbacks, treat mana as a real resource, and recognize the precise moment a fight turns in their favor. The flip side is just as clear: if he falls too far behind before his spike, the takeover never comes.

PKassadin takes reduced magic damage and ignores unit collision.
QKassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
WPassive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
EKassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
RKassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
| HP | 646 |
| HP per level | 113 |
| Mana | 400 |
| Resource per level | 87 |
| Armor | 21 |
| Magic Resist | 30 |
| Attack Damage | 59 |
| Attack Speed | 0.64 |
| Move Speed | 335 |
| Attack Range | 150 |
| HP Regen | 6 |
| Resource Regen | 6 |
Imported from op.gg · updated every 48 hours.
Win rates are Kassadin's results against each champion, imported from op.gg.
Kassadin is usually played in Mid.
Kassadin is classified as Assassin / Mage and uses Mana as a resource.
Void Stone (Passive), Null Sphere (Q), Nether Blade (W), Force Pulse (E), Riftwalk (R).
Yes — current Kassadin builds are listed above.
ShowMaker, Scout, Vladi, Nemesis, Acce.

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