Aurora icon
Mage Assassin Mana

Aurora

the Witch Between Worlds

Attack 3/10
Defense 4/10
Magic 8/10
Difficulty 5/10
Read Lore
B Current tier in Mid · Patch 16.18.1 — view tier list

About Aurora

Aurora mixes mage burst with assassin-style mobility in the mid lane. She rates a 5 on difficulty, though her kit has plenty of moving pieces. Her signature trait is staying power in skirmishes. Her passive, Spirit Abjuration, banishes spirits from enemies she hits, and those spirits follow her around and restore her health. Each extra target she marks makes her tougher to finish, so she can keep trading in fights that would knock out most 550-range mages.

Her damage relies on Twofold Hex, a missile that applies curses to every enemy it crosses. Recasting it pulls those curses back toward her, and anything along the return path takes damage. Moving so she can catch the hex on both passes is the main mechanical challenge of the champion. The Weirding serves as her defensive blast, damaging and slowing enemies while launching Aurora backward out of danger. That gives her a built-in escape after every aggressive cast.

Slipping between realms

Across the Veil handles her escapes and repositioning. It leaps her into the spirit realm, where she gains invisibility and Move Speed. Her ultimate, Between Worlds, builds on that idea. It sends out a leaping shockwave that damages and slows, then forms a zone that slows enemies inside it while only Aurora can teleport from one edge to the other. She can circle a fight while opponents struggle through the slowed ground.

Aurora suits players who enjoy kiting, chaining spell rotations, and staying just inside danger instead of committing to one all-in push. Her base durability is modest, so poorly timed leaps get punished fast.

Aurora Abilities

P

Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

Q

Twofold Hex

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Cooldown: 9/8.5/8/7.5/7 Cost: 60 Range: 900
W

Across the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

Cooldown: 22/21/20/19/18 Cost: 80 Range: 700
E

The Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Cooldown: 15/14/13/12/11 Cost: 80 Range: 825
R

Between Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Cooldown: 140/120/100 Cost: 100 Range: 250

Aurora Stats

HP607
HP per level110
Mana475
Resource per level30
Armor23
Magic Resist32
Attack Damage53
Attack Speed0.668
Move Speed335
Attack Range550
HP Regen6
Resource Regen8

Featured Aurora Skins

Aurora Builds

Middle 50.85% win rate 2.61% selection rate 31,999 games Patch 16.18.1
Electrocute Flash Teleport
Ability priority: Q › E › W

Imported from op.gg · updated every 48 hours.

Aurora Counters

Weak Against

Strong Against

Win rates are Aurora's results against each champion, imported from op.gg.

Professional Players Known For Aurora

Aurora FAQ

Aurora is usually played in Mid.

Keep Reading

Latest News

EN — English