PSpirit Abjuration
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
the Witch Between Worlds
Aurora mixes mage burst with assassin-style mobility in the mid lane. She rates a 5 on difficulty, though her kit has plenty of moving pieces. Her signature trait is staying power in skirmishes. Her passive, Spirit Abjuration, banishes spirits from enemies she hits, and those spirits follow her around and restore her health. Each extra target she marks makes her tougher to finish, so she can keep trading in fights that would knock out most 550-range mages.
Her damage relies on Twofold Hex, a missile that applies curses to every enemy it crosses. Recasting it pulls those curses back toward her, and anything along the return path takes damage. Moving so she can catch the hex on both passes is the main mechanical challenge of the champion. The Weirding serves as her defensive blast, damaging and slowing enemies while launching Aurora backward out of danger. That gives her a built-in escape after every aggressive cast.
Across the Veil handles her escapes and repositioning. It leaps her into the spirit realm, where she gains invisibility and Move Speed. Her ultimate, Between Worlds, builds on that idea. It sends out a leaping shockwave that damages and slows, then forms a zone that slows enemies inside it while only Aurora can teleport from one edge to the other. She can circle a fight while opponents struggle through the slowed ground.
Aurora suits players who enjoy kiting, chaining spell rotations, and staying just inside danger instead of committing to one all-in push. Her base durability is modest, so poorly timed leaps get punished fast.
PAurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
QAurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
WAurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
EAurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
RAurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
| HP | 607 |
| HP per level | 110 |
| Mana | 475 |
| Resource per level | 30 |
| Armor | 23 |
| Magic Resist | 32 |
| Attack Damage | 53 |
| Attack Speed | 0.668 |
| Move Speed | 335 |
| Attack Range | 550 |
| HP Regen | 6 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Aurora's results against each champion, imported from op.gg.
Aurora is usually played in Mid.
Aurora is classified as Mage / Assassin and uses Mana as a resource.
Spirit Abjuration (Passive), Twofold Hex (Q), Across the Veil (W), The Weirding (E), Between Worlds (R).
Yes — current Aurora builds are listed above.
Flandre, Celest.

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