PRavenous Flock
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
the Noxian Grand General
Swain is an odd fit among mages: a 525-range battlemage who wants fights to drag on, not end quickly. Whether he’s played mid or in support, he gives up the explosive bursts typical control mages rely on in exchange for steady drain pressure. He brings huge magic power and very high durability, while his basic attacks barely threaten anyone.
Everything about him revolves around his passive, Ravenous Flock. His ravens gather Soul Fragments from every fight he joins, which heals him on the spot and permanently raises his maximum health. The longer he stays in skirmishes, the tougher he gets to kill, so he tends to seek out extended teamfights instead of poke exchanges. The rest of his kit supports that cycle: his crowd control roots and pulls enemies into reach so the flock can feed, and his ultimate turns him into a draining engine that absorbs damage, pulses area healing, and sets everyone nearby on fire.
In a team comp, Swain acts as a secondary frontline and a zoning threat. He pushes toward the enemy backline and forces them to either burst through his self-healing or pull back, and he hits clumped groups hard. As a support, he offers long-range pick potential and roaming kill pressure that most enchanters can’t replicate.
He’s considered one of the more demanding mages to play, since his power comes from where he stands inside the fight rather than from staying on the edge. Players who like calculated aggression, diving in while weighing healing against incoming damage, tend to find Swain especially rewarding.
PSwain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
QSwain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
WSwain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
ESwain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
RSwain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
| HP | 595 |
| HP per level | 99 |
| Mana | 400 |
| Resource per level | 29 |
| Armor | 25 |
| Magic Resist | 31 |
| Attack Damage | 58 |
| Attack Speed | 0.625 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 3 |
| Resource Regen | 10 |
Imported from op.gg · updated every 48 hours.
Win rates are Swain's results against each champion, imported from op.gg.
Swain is usually played in Mid or Support.
Swain is classified as Mage / Support and uses Mana as a resource.
Ravenous Flock (Passive), Death's Hand (Q), Vision of Empire (W), Nevermove (E), Demonic Ascension (R).
Yes — current Swain builds are listed above.
Bwipo, HongQ, Blackout.

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