PSoul Siphon
Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
the Fallen
Morgana hinges on two spells that can each decide a fight on their own: Dark Binding and Black Shield. Her main role is support, though mid lane is a viable backup, and even with a difficulty rating of 1, getting the most out of her means knowing exactly when to hold a cooldown and when to spend it.
Dark Binding roots an enemy in place with a bolt of dark magic and deals respectable damage along the way. Hitting it in lane sets up kills for her carry, while catching a diving assassin with it can save a teammate entirely. Tormented Shadow pairs well with it, placing a curse on an area that deals damage over time, growing stronger the lower the target’s health is. It works as a zoning tool, a source of waveclear in her mid lane games, and a way to punish anyone who stays put inside her root.
Black Shield is the reason Morgana is such a headache for teams built around crowd control. Until it breaks, the barrier soaks up magic damage and fully blocks disabling effects, so hooks, stuns and binds aimed at her carries simply fail. Against engage supports, a shield timed well can wreck their entire plan.
Soul Shackles makes her a threat that can end fights: she chains nearby enemy champions together, gains Move Speed to pursue them, and the chains slow and eventually stun any target that fails to break free, frequently combined with a flash deep into the enemy backline. Her passive, Soul Siphon, keeps her sustained by healing from damage she deals. Morgana rewards patient players who win through prediction, denial and precisely timed counterplay.
PMorgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
QMorgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
WMorgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
EMorgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
RMorgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
| HP | 630 |
| HP per level | 104 |
| Mana | 340 |
| Resource per level | 60 |
| Armor | 25 |
| Magic Resist | 30 |
| Attack Damage | 56 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 450 |
| HP Regen | 5.5 |
| Resource Regen | 11 |
Imported from op.gg · updated every 48 hours.
Win rates are Morgana's results against each champion, imported from op.gg.
Morgana is usually played in Support or Mid.
Morgana is classified as Support / Mage and uses Mana as a resource.
Soul Siphon (Passive), Dark Binding (Q), Tormented Shadow (W), Black Shield (E), Soul Shackles (R).
Yes — current Morgana builds are listed above.
Trymbi, Badmilk.

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