Xerath icon
Mage Support Mana

Xerath

the Magus Ascendant

Attack 1/10
Defense 3/10
Magic 10/10
Difficulty 8/10
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A Current tier in Mid · Patch 16.18.1 — view tier list

About Xerath

Xerath is one of the least forgiving champions when it comes to positioning. This artillery mage fits mid and support, with a magic rating of 10, an attack rating of 1, and a defense rating of 3. He is a classic glass cannon who survives by keeping enemies from ever getting close. Each of his abilities reaches farther than normal engage range, so his success depends on angles and anticipating movement rather than exchanging hits.

Arcanopulse is a long-range beam that strikes every target along its line. It is his main poke, wearing enemies down before a fight has really started. Eye of Destruction rains damage onto an area, slowing anyone caught inside and dealing the most damage at its center. The two combine well: slow the target with the barrage, then confirm the kill with the beam. Shocking Orb is both his defensive option and his setup tool. The projectile stuns on hit, and it is often the difference between an assassin’s dive working or leaving them with no kill window. His passive, Mana Surge, restores mana through empowered basic attacks that trigger on a timer, which keeps his nonstop spell rotation going during laning.

Rite of the Arcane

His ultimate roots Xerath in place while letting him fire a string of extremely long-range barrages. It lets him bombard fights and sieges, and pick off enemies from far past the visible screen. Being immobile is a serious drawback, so mastering him means picking firing spots that keep you safe.

With a difficulty rating of 8, Xerath relies entirely on skillshots, and none of his abilities lock onto targets. He suits players who enjoy landing long-distance predictions and taking apart opponents who never get a chance to answer.

Xerath Abilities

P

Mana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Q

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Cooldown: 9/8/7/6/5 Cost: 80/90/100/110/120 Range: 750
W

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Cooldown: 14/13/12/11/10 Cost: 80/90/100/110/120 Range: 1000
E

Shocking Orb

Deals magic damage to an enemy and stuns them.

Cooldown: 13/12.5/12/11.5/11 Cost: 60/65/70/75/80 Range: 1050
R

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.

Cooldown: 130/115/100 Cost: 100 Range: 5000

Xerath Stats

HP596
HP per level106
Mana400
Resource per level22
Armor22
Magic Resist30
Attack Damage55
Attack Speed0.658
Move Speed340
Attack Range525
HP Regen5.5
Resource Regen6.85

Featured Xerath Skins

Xerath Builds

Middle 51.09% win rate 3.95% selection rate 48,396 games Patch 16.18.1
Arcane Comet Flash Teleport
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Xerath Counters

Weak Against

Strong Against

Win rates are Xerath's results against each champion, imported from op.gg.

Professional Players Known For Xerath

Xerath FAQ

Xerath is usually played in Mid or Support.

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