PGlory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
The Undead Juggernaut
Sion is a top lane tank built around crowd control that you can see coming but still struggles to avoid. He earns a defense rating of 9, which makes him a dependable frontliner: opponents generally read his next move correctly, and yet actually stopping him is a much harder job.
His laning rests on two abilities. Decimating Smash is a charged swing that launches and stuns everything inside it if he holds the charge long enough. Soul Furnace is a shield that explodes for magic damage and grants him permanent bonus maximum Health for each unit he kills. Because that Health keeps accumulating, Sion scales well into long games, and the later the match goes, the more difficult he is to pull out of a fight. Roar of the Slayer slows enemies and strips Armor, and it can send a minion flying into foes to extend its range.
Unstoppable Onslaught is the ability that shapes Sion in team fights. It is a charge across the map that gains speed as it goes, lets him change direction while airborne, and launches every enemy it hits, with the knock-up scaling to the distance he covered. A long-range ultimate followed by Decimating Smash works as a complete engage by itself. Even dying does not fully end his contribution, since Glory in Death gives him rapid healing attacks backed by Health that fades over time, so his body can still take a tower or secure a kill.
Sion suits players who like tank play that depends on macro: split-pushing without fear, starting fights from unexpected positions, and treating each death as a trade instead of a setback. The downside follows from the same design. Each key ability has a wind-up, so a quick opponent can dodge the swing or the charge whenever he telegraphs them carelessly.
PAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
QSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
WSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ESion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
RSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
| HP | 655 |
| HP per level | 87 |
| Mana | 400 |
| Resource per level | 52 |
| Armor | 36 |
| Magic Resist | 32 |
| Attack Damage | 68 |
| Attack Speed | 0.679 |
| Move Speed | 345 |
| Attack Range | 175 |
| HP Regen | 9 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Sion's results against each champion, imported from op.gg.
Sion is usually played in Top.
Sion is classified as Tank / Fighter and uses Mana as a resource.
Glory in Death (Passive), Decimating Smash (Q), Soul Furnace (W), Roar of the Slayer (E), Unstoppable Onslaught (R).
Yes — current Sion builds are listed above.
Baus, carlins, CPM.

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