PEternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
the Uncaged Wrath of Zaun
Few champions are better at tracking down injured targets than Warwick. He is classed as a fighter-tank for top lane, and his kit revolves around health thresholds: Eternal Hunger gives his basic attacks bonus magic damage and turns part of that damage into healing when he is under 50% health, with the effect tripling below 25%. That combination makes him surprisingly difficult to kill in close-range fights.
Blood Hunt carries the same idea across the whole map. Warwick can sense enemies under half health, which grants him movement speed toward them and attack speed against them, and both bonuses triple once the target drops below a quarter of their health. A wounded enemy laner, then, is a target Warwick can chase from across the map, and any skirmish that leaves an opponent low gives him a reason to finish the job.
His engage sequence is straightforward. Jaws of the Beast lunges at a target for damage based on maximum health and heals him for the full amount dealt. Primal Howl reduces incoming damage and then fears nearby enemies, sending them running. Infinite Duress is a leap whose distance grows with his bonus movement speed, and it suppresses the first champion it hits for 1.5 seconds. Since Blood Hunt adds movement speed that extends the ultimate’s reach, a Warwick at high speed can close on a fleeing carry from a considerable distance.
Warwick sits at a 9 for attack rating and a 3 for difficulty, so he delivers heavy sustained damage without demanding intricate mechanics. He suits players who like chasing and choosing their targets: scanning the map for weakened opponents and fully committing once the chase starts, instead of relying on complicated combos.
PWarwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
QWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
WWarwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
EWarwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
RWarwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
| HP | 620 |
| HP per level | 99 |
| Mana | 280 |
| Resource per level | 35 |
| Armor | 33 |
| Magic Resist | 32 |
| Attack Damage | 65 |
| Attack Speed | 0.638 |
| Move Speed | 335 |
| Attack Range | 125 |
| HP Regen | 4 |
| Resource Regen | 7.45 |
Imported from op.gg · updated every 48 hours.
Win rates are Warwick's results against each champion, imported from op.gg.
Warwick is usually played in Top.
Warwick is classified as Fighter / Tank and uses Mana as a resource.
Eternal Hunger (Passive), Jaws of the Beast (Q), Blood Hunt (W), Primal Howl (E), Infinite Duress (R).
Yes — current Warwick builds are listed above.
Adniel, Alba, Bugi.

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