PDrakehound's Step
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.
Matriarch of War
Ambessa sits at the top of the difficulty scale. She’s an energy-driven fighter-assassin for top or mid lane, and nearly all of her damage comes from how she moves. Drakehound’s Step gives her a short dash after each ability cast, triggered by an attack or move input. That dash powers her next attack with extra range, damage, and attack speed, and it also returns energy. Playing her well means stringing these micro-dashes together without hesitation, so each cycle runs ability, dash, empowered hit, and then starts over.
Her kit is designed around that cycle. Cunning Sweep sends her twin drakehounds through a semicircle and adds bonus damage on the blades. If it connects, her next cast becomes Sundering Slam, which serves as the follow-up. Lacerate hits and slows everything nearby, and if she dashes out of it, the dash ends with a second strike. Repudiation is her defensive option: she raises a shield and braces, then slams the ground. If she blocked non-minion damage during the brace, that slam hits harder. It works like a parry, and it pays off when you track the enemy’s cooldowns.
Public Execution is her showpiece finisher. Ambessa blinks to the furthest enemy champion along a chosen line, suppresses them when she lands, and then slams them down, stunned. It can finish off a target or open a path to the backline carries. She has an attack rating of 9 and only 2 defense, so she is extremely fragile. Players who like combo-heavy champions with animation-cancel-style play and constant pressure will enjoy her. Anyone who messes up the dash timing will likely end up dead quickly.
PEntering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.
QAmbessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
WAmbessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
EAmbessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
RAmbessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
| HP | 630 |
| HP per level | 110 |
| Resource | 200 |
| Armor | 35 |
| Magic Resist | 32 |
| Attack Damage | 63 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 125 |
| HP Regen | 8.5 |
| Resource Regen | 50 |
Imported from op.gg · updated every 48 hours.
Win rates are Ambessa's results against each champion, imported from op.gg.
Ambessa is usually played in Top or Mid.
Ambessa is classified as Fighter / Assassin and uses Energy as a resource.
Drakehound's Step (Passive), Cunning Sweep / Sundering Slam (Q), Repudiation (W), Lacerate (E), Public Execution (R).
Yes — current Ambessa builds are listed above.
Booki, Counter.

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