PThreads of Vibration
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
the Primordial Sovereign
Skarner is a walking earthquake with a health bar: a top-lane tank-fighter who converts terrain, boulders and seismic force into crowd control. He splits his points between attack 7 and defense 8, which makes him sturdy enough to hold the front line while still carrying some of the harshest lockdown in the game.
His damage comes from Threads of Vibration. His attacks, Shattered Earth, Upheaval and Impale all apply Quaking stacks, and at full stacks the target takes magic damage scaled to their max Health, so tanks are just as exposed to him as squishy carries. Shattered Earth pulls a boulder out of the ground that either boosts his next attacks or gets thrown as a projectile, which gives a 150-range melee champion a genuine ranged threat. Seismic Bastion combines a shield with a shockwave that deals damage and slows, letting him stay healthy while he fights in the heart of the enemy team.
What makes his kit frightening is how movement doubles as crowd control. Ixtal’s Impact has him charge across the terrain and slam whoever he hits into the next wall, dealing damage and stunning them, so jungle corridors turn into kill zones. Impale takes this even further: his tails hold enemy champions in place and physically haul them along wherever Skarner moves, pulling multiple targets out of position and dropping them right at his team’s feet.
Skarner suits players who enjoy timing engages and reading the map, looking for walls to exploit and flanks to ambush from. The cost is commitment. Both E and R bring him deep into the enemy team, so a badly timed engage can leave him surrounded with all of his abilities on cooldown.
PSkarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
QSkarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
WSkarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
ESkarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
RSkarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
| HP | 630 |
| HP per level | 110 |
| Mana | 320 |
| Resource per level | 40 |
| Armor | 33 |
| Magic Resist | 32 |
| Attack Damage | 63 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 150 |
| HP Regen | 7.5 |
| Resource Regen | 7.2 |
Imported from op.gg · updated every 48 hours.
Win rates are Skarner's results against each champion, imported from op.gg.
Skarner is usually played in Top.
Skarner is classified as Tank / Fighter and uses Mana as a resource.
Threads of Vibration (Passive), Shattered Earth / Upheaval (Q), Seismic Bastion (W), Ixtal's Impact (E), Impale (R).
Yes — current Skarner builds are listed above.
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