Talon icon
Assassin Mana

Talon

the Blade's Shadow

Attack 9/10
Defense 3/10
Magic 1/10
Difficulty 7/10
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A Current tier in Jungle · Patch 16.18.1 — view tier list

About Talon

Talon doesn’t bother with lanes. He’s a melee mid laner who runs on mana, leans hard on attack damage, and has little in the way of defenses. Everything he does hinges on Assassin’s Path, which lets him hop over any terrain or structure on a brief cooldown. Where other roamers have to go around walls, Talon clears them and shows up on side lanes from angles that wards seldom see. The trade-off is that every piece of terrain he crosses puts that particular spot on a lengthy personal cooldown, so he has to plan his routes carefully instead of spamming them.

His kills follow a pattern built on Blade’s End. His abilities Wound enemy champions, and after three stacks, a basic attack on that target causes heavy bleed damage over time. In practice the combo runs like this: Rake sends out daggers that apply stacks and slow on the return trip, Noxian Diplomacy either stabs for critical damage up close or leaps at targets just out of reach, and on a kill it returns health and cooldown. One basic attack then sets off the bleed. Done properly, the whole sequence takes apart squishy targets in about a second.

Escaping the scene

Shadow Assault ties it together. It scatters a ring of blades while Talon goes Invisible with bonus Move Speed, and when he reappears the blades pull inward and hit everything they pass through. It serves equally well to start a fight, to reset between kills, or to make a clean exit.

Talon suits players who see the map as a puzzle: opportunists who push their wave, slip over a wall, and turn an empty side lane into a double kill before the enemy team notices mid has been abandoned.

Talon Abilities

P

Blade's End

Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.

Q

Noxian Diplomacy

Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.

Cooldown: 8/7.5/7/6.5/6 Cost: 40 Range: 575
W

Rake

Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

Cooldown: 9/8.5/8/7.5/7 Cost: 50/55/60/65/70 Range: 650
E

Assassin's Path

Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.

Range: 725
R

Shadow Assault

Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.

Cooldown: 100/80/60 Cost: 100 Range: 550

Talon Stats

HP658
HP per level109
Mana400
Resource per level37
Armor30
Magic Resist36
Attack Damage68
Attack Speed0.625
Move Speed335
Attack Range125
HP Regen8.5
Resource Regen7.6

Featured Talon Skins

Talon Builds

Jungle 50.35% win rate 5.00% selection rate 60,894 games Patch 16.18.1
Fleet Footwork Flash Smite
Ability priority: W › Q › E

Imported from op.gg · updated every 48 hours.

Talon Counters

Weak Against

Strong Against

Win rates are Talon's results against each champion, imported from op.gg.

Professional Players Known For Talon

Talon FAQ

Talon is usually played in Mid.

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EN — English