PBlade's End
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
the Blade's Shadow
Talon doesn’t bother with lanes. He’s a melee mid laner who runs on mana, leans hard on attack damage, and has little in the way of defenses. Everything he does hinges on Assassin’s Path, which lets him hop over any terrain or structure on a brief cooldown. Where other roamers have to go around walls, Talon clears them and shows up on side lanes from angles that wards seldom see. The trade-off is that every piece of terrain he crosses puts that particular spot on a lengthy personal cooldown, so he has to plan his routes carefully instead of spamming them.
His kills follow a pattern built on Blade’s End. His abilities Wound enemy champions, and after three stacks, a basic attack on that target causes heavy bleed damage over time. In practice the combo runs like this: Rake sends out daggers that apply stacks and slow on the return trip, Noxian Diplomacy either stabs for critical damage up close or leaps at targets just out of reach, and on a kill it returns health and cooldown. One basic attack then sets off the bleed. Done properly, the whole sequence takes apart squishy targets in about a second.
Shadow Assault ties it together. It scatters a ring of blades while Talon goes Invisible with bonus Move Speed, and when he reappears the blades pull inward and hit everything they pass through. It serves equally well to start a fight, to reset between kills, or to make a clean exit.
Talon suits players who see the map as a puzzle: opportunists who push their wave, slip over a wall, and turn an empty side lane into a double kill before the enemy team notices mid has been abandoned.
PTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
QTalon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
WTalon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
ETalon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
RTalon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
| HP | 658 |
| HP per level | 109 |
| Mana | 400 |
| Resource per level | 37 |
| Armor | 30 |
| Magic Resist | 36 |
| Attack Damage | 68 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 125 |
| HP Regen | 8.5 |
| Resource Regen | 7.6 |
Imported from op.gg · updated every 48 hours.
Win rates are Talon's results against each champion, imported from op.gg.
Talon is usually played in Mid.
Talon is classified as Assassin and uses Mana as a resource.
Blade's End (Passive), Noxian Diplomacy (Q), Rake (W), Assassin's Path (E), Shadow Assault (R).
Yes — current Talon builds are listed above.
Aloned, AmExx.

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