PHarrier
Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
Demacia's Wings
Quinn stands apart from other marksmen because of how far she can move around the map. Behind Enemy Lines carries her and her eagle Valor across the battlefield at high speed, and it finishes with Skystrike, an area burst that also tags champions. That roaming reach explains why Quinn, despite her Marksman tag, often plays closer to a skirmishing assassin, showing up in side lanes and mid just as often as she does in a standard ADC role.
Her damage comes from Harrier. Valor now and then marks enemies, and Quinn’s first basic attack on a marked target adds bonus physical damage. Blinding Assault has Valor mark a target and blind it while hitting the area around it, which slots neatly into the Harrier rhythm. Heightened Senses pays out attack speed and move speed for each mark it procs, and you can activate it to uncover a wide area, which is genuinely useful for scouting objectives and watching flanks.
Vault is where Quinn really shines in duels. She lunges at an enemy, slows it, interrupts it for a moment, and then hops back out to full attack range. That dash-and-retreat rhythm lets her dodge punishment in 1v1 fights very well, even though she is a 525-range carry with an attack rating of 9.
Quinn fits players who get restless with passive farming. She suits anyone who wants to take a lane lead and then turn it into constant roaming, picking off enemies as they rotate, and providing vision control that the rest of the team may not be able to match.
PValor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
QQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
WPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.
EQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
RQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.
| HP | 565 |
| HP per level | 107 |
| Mana | 269 |
| Resource per level | 35 |
| Armor | 28 |
| Magic Resist | 30 |
| Attack Damage | 59 |
| Attack Speed | 0.668 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 5.5 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Quinn's results against each champion, imported from op.gg.
Quinn is usually played in ADC or Mid.
Quinn is classified as Marksman / Assassin and uses Mana as a resource.
Harrier (Passive), Blinding Assault (Q), Heightened Senses (W), Vault (E), Behind Enemy Lines (R).
Yes — current Quinn builds are listed above.
Baus.

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