PFlurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
the Blind Monk
Lee Sin has been setting the standard for highlight-worthy plays for more than ten years. This energy-powered melee brawler works top and mid, and each engagement asks him to make a flood of choices: every ability has two casts, so he effectively commands eight buttons and a branching set of outplays at every moment.
Sonic Wave / Resonating Strike is his trademark. The sound wave reveals and deals damage to the first enemy it hits, then opens a three-second dash toward that target. Safeguard / Iron Will sends him rushing to an ally and shields both of them, and Iron Will follows with healing over time. Dropping a ward and then Safeguarding to it is the movement trick that separates good Lee Sins from great ones. Tempest / Cripple slams the ground to hurt and expose enemies, slowing whoever it catches. Flurry connects all of it: each ability boosts his next two basic attacks with attack speed and an energy refund, so skilled Lee Sin players alternate auto attacks between spells instead of firing off abilities back to back.
Dragon’s Rage stands out as one of the most dramatic ultimates around. Lee Sin throws a roundhouse kick that sends the target flying backward, dealing damage and Airborne-ing anyone they bump into along the way. It can pull a diver off a teammate, slam an enemy into their own frontline, or set up the well-known ward-jump insec that kicks a carry straight into the arms of Lee Sin’s allies.
He excels at early aggression, unmatched mobility and crowd control that creates plays. The downside is that his damage levels off, so in long games he tends to shift into a utility role. Lee Sin suits players who want their reflexes, creativity and map awareness, rather than their item totals, to decide the outcome of fights.
PAfter Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
QSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
WSafeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
ETempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
RLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
| HP | 645 |
| HP per level | 108 |
| Resource | 200 |
| Armor | 36 |
| Magic Resist | 32 |
| Attack Damage | 66 |
| Attack Speed | 0.651 |
| Move Speed | 345 |
| Attack Range | 125 |
| HP Regen | 7.5 |
| Resource Regen | 50 |
Imported from op.gg · updated every 48 hours.
Win rates are Lee Sin's results against each champion, imported from op.gg.
Lee Sin is usually played in Top or Mid.
Lee Sin is classified as Fighter / Assassin and uses Energy as a resource.
Flurry (Passive), Sonic Wave / Resonating Strike (Q), Safeguard / Iron Will (W), Tempest / Cripple (E), Dragon's Rage (R).
Yes — current Lee Sin builds are listed above.
Oner, Canyon, Tarzan, Clid, Pyosik.

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