Jinx icon
Marksman Mana

Jinx

the Loose Cannon

Attack 9/10
Defense 2/10
Magic 4/10
Difficulty 6/10
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S Current tier in ADC · Patch 16.18.1 — view tier list

About Jinx

Jinx is a textbook hyper-scaling ADC: a bot-lane marksman rated 9/10 for attack and 2/10 for defense. Her games come down to a footrace between how quickly she reaches her item power spikes and how often the enemy team can catch her while she’s stuck in place. She has no dash, no blink, and no shield. All of her tools are offensive, so her way out of trouble is simply to kill whatever is threatening her.

Switcheroo! defines her. By swapping between Pow-Pow, a minigun that builds attack speed with each stack, and Fishbones, a rocket launcher that spends resources to deal splash damage at longer range, Jinx effectively plays two different champions. Good players switch constantly: the minigun handles single-target damage and tower destruction, while the rockets are used for sieges, clearing minion waves, and poking enemies from outside their retaliation range. Zap! slows and reveals enemies, which helps her kite or prepare a pick. Flame Chompers! drops rooting grenades that punish anyone diving toward her. It is her only real self-peel, so timing it well matters.

Get Excited! turns her from a damage carry into a cleanup tool. Each takedown on a champion, epic monster, or structure gives her a large burst of movement and attack speed, which can turn a single kill into a fight-winning rampage. Super Mega Death Rocket! reaches across the whole map, finishing off low-health targets and wearing down enemies in fights she hasn’t joined yet.

Team role

Teams draft Jinx for late-game scaling and objective damage. She needs supports who can peel for her and frontlines that hold space long enough for her to work. She suits players comfortable with being fragile early in exchange for the payoff of standing back and wiping an entire enemy team once the fights get going.

Jinx Abilities

P

Get Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Q

Switcheroo!

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

Cooldown: 0.9 Cost: 20 Range: 600
W

Zap!

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Cooldown: 8/7/6/5/4 Cost: 40/45/50/55/60 Range: 1450
E

Flame Chompers!

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Cooldown: 24/20.5/17/13.5/10 Cost: 90 Range: 925
R

Super Mega Death Rocket!

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

Cooldown: 85/65/45 Cost: 100

Jinx Stats

HP630
HP per level105
Mana260
Resource per level50
Armor26
Magic Resist30
Attack Damage59
Attack Speed0.625
Move Speed325
Attack Range525
HP Regen3.75
Resource Regen6.7

Featured Jinx Skins

Jinx Builds

ADC 51.21% win rate 10.85% selection rate 133,814 games Patch 16.18.1
Lethal Tempo Flash Barrier
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Jinx Counters

Weak Against

Strong Against

Win rates are Jinx's results against each champion, imported from op.gg.

Professional Players Known For Jinx

Jinx FAQ

Jinx is usually played in ADC.

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EN — English