PHextech Munitions
A percentage of Corki's basic attack damage is dealt as bonus true damage.
the Daring Bombardier
Corki sits in an unusual spot as a marksman whose damage comes from physical, magic, and true sources at once, which makes building against him awkward for anyone stacking armor or magic resist. Hextech Munitions turns a slice of his basic attacks into extra true damage, so even plain autoattacks get past defensive stats. That blend is what defines him as a caster-marksman who can be played as either an ADC or a mid laner.
He works best by poking rather than by sustaining damage over long fights. Missile Barrage builds up rockets over time and lets him fire explosive missiles from far away, and every third shot is a Big One that deals considerably more damage. Deciding when to burn through the missile supply in skirmishes and when to hold Big Ones for pick-offs is an ongoing micro choice. Phosphorus Bomb deals area magic damage and exposes enemies where it lands, so it also checks brush and counters stealthed targets, a utility few carries can match.
Valkyrie is his only mobility ability: a brief flight that leaves a fiery trail in its wake. It can reposition him, help him escape, or carry him into a dive, but the long cooldown makes every cast a real commitment, and a Corki who charges in without a plan seldom gets out. At close range, Gatling Gun fires a cone that strips both armor and magic resist, boosting his own hybrid damage and feeding his team’s damage into anyone caught inside it.
Corki plays best from mid range, where he can weave in autos and Gatling while staying close enough to back off with Valkyrie. Players who enjoy managing resources and siege-style poke will find him a distinct alternative to the usual crit marksmen.
PA percentage of Corki's basic attack damage is dealt as bonus true damage.
QCorki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
WCorki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
ECorki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
RCorki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
| HP | 610 |
| HP per level | 100 |
| Mana | 350 |
| Resource per level | 40 |
| Armor | 27 |
| Magic Resist | 30 |
| Attack Damage | 52 |
| Attack Speed | 0.644 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 5.5 |
| Resource Regen | 7.4 |
Imported from op.gg · updated every 48 hours.
Win rates are Corki's results against each champion, imported from op.gg.
Corki is usually played in ADC or Mid.
Corki is classified as Marksman / Mage and uses Mana as a resource.
Hextech Munitions (Passive), Phosphorus Bomb (Q), Valkyrie (W), Gatling Gun (E), Missile Barrage (R).
Yes — current Corki builds are listed above.
PraY, Xiaohu, Sneaky, Zven, AKaJe.

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