PMartial Poise
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
the Spear of Vengeance
Few marksmen reward raw mechanical skill the way Kalista does. Her passive, Martial Poise, gives her a short hop whenever she issues a movement command during a basic attack or Pierce windup, so each auto-attack doubles as a way to reposition. Strong players chain these hops into a nonstop rhythm, kiting past skillshots and slipping away from divers in ways no other ADC can match. The cost is that she can’t rely on attack-move safety nets, so every hop has to be intentional.
Her damage comes from Rend. Every attack and every Pierce drives a spear into the target, and triggering Rend pulls all of those spears out simultaneously for damage that grows with each one, along with a slow. That makes her a strong choice for long skirmishes: she builds up spears over sustained trading, then converts them into a burst that can also take objectives. Rend is among the most dependable smite-like finishers in the bot lane. Pierce handles waveclear and poke, and it carries through enemies it kills to load spears onto whoever stands behind them.
Kalista is at her best with a partner. Sentinel adds bonus damage when she and her bonded Oathsworn hit the same target, while Fate’s Call draws that ally toward her so they can dash out and push enemies back. It can be a crushing engage or a quick rescue for a support who has been caught. Her strength rises sharply in coordinated play, which explains why she has long been valued in organized competition.
Choose Kalista if you want an ADC whose ceiling depends almost entirely on your hands and your teamwork with your support. Sloppy hop timing will punish her more harshly than it punishes any other marksman.
PEnter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
QThrow a fast moving spear that passes through enemies it kills.
WGain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.
EAttacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
RKalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
| HP | 560 |
| HP per level | 114 |
| Mana | 300 |
| Resource per level | 45 |
| Armor | 24 |
| Magic Resist | 30 |
| Attack Damage | 57 |
| Attack Speed | 0.694 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 4 |
| Resource Regen | 6.3 |
Imported from op.gg · updated every 48 hours.
Win rates are Kalista's results against each champion, imported from op.gg.
Kalista is usually played in ADC.
Kalista is classified as Marksman and uses Mana as a resource.
Martial Poise (Passive), Pierce (Q), Sentinel (W), Rend (E), Fate's Call (R).
Yes — current Kalista builds are listed above.
Teddy, Peyz, Ghost, Elk, Hans Sama.

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