Samira icon
Marksman Assassin Mana

Samira

the Desert Rose

Attack 8/10
Defense 5/10
Magic 3/10
Difficulty 6/10
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C Current tier in ADC · Patch 16.18.1 — view tier list

About Samira

Samira runs on a literal style mechanic. Daredevil Impulse raises a combo grade each time she lands an attack or ability that differs from the one before it, so she is rewarded for alternating gunshots, sword swings, and dashes instead of spamming one move. Her melee-range attacks add bonus magic damage, and she can dash onto enemies held in place by immobilizing effects, which is why hook-and-stun supports in the bot lane suit her so well.

Flair changes with distance: at range it fires a shot, and up close it becomes a blade swing. Cast during Wild Rush, it hits everything along the path of her dash. Wild Rush drives her aggression. It is a dash through enemies (structures count too) that boosts attack speed and, most importantly, resets its own cooldown whenever she gets a champion kill, which makes the chain resets behind her strongest fights possible. Blade Whirl is her defensive tool: a spinning slash that damages nearby enemies and destroys incoming enemy missiles, letting her stand in skillshot crossfire that would kill most other marksmen.

Inferno Trigger is where the whole rhythm pays off. It sprays a barrage of shots at every enemy around her. Most marksman ultimates ask for distance, but this one asks her to dive into the middle of the enemy team. Paired with Wild Rush resets, it creates the well-known pentakill cleanup loop: kill, reset, dash, fire again.

Samira is a Marksman/Assassin hybrid built for ADCs who find back-line kiting too passive. She gives up the safety of range in exchange for close-quarters damage, does her best work against grouped enemies, and relies on allied crowd control and tight combo execution. Once the resets dry up, so does her damage.

Samira Abilities

P

Daredevil Impulse

Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.

Q

Flair

Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.

Cooldown: 6/5/4/3/2 Cost: 30 Range: 950
W

Blade Whirl

Samira slashes around her, damaging enemies and destroying enemy missiles.

Cooldown: 30/28/26/24/22 Cost: 60 Range: 325
E

Wild Rush

Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.

Cooldown: 20/18/16/14/12 Cost: 40 Range: 600
R

Inferno Trigger

Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Cooldown: 5 Range: 600

Samira Stats

HP630
HP per level108
Mana349
Resource per level38
Armor26
Magic Resist30
Attack Damage57
Attack Speed0.658
Move Speed335
Attack Range500
HP Regen3.25
Resource Regen8.2

Featured Samira Skins

Samira Builds

ADC 50.13% win rate 3.44% selection rate 42,425 games Patch 16.18.1
Conqueror Flash Barrier
Ability priority: Q › E › W

Imported from op.gg · updated every 48 hours.

Samira Counters

Weak Against

Strong Against

Win rates are Samira's results against each champion, imported from op.gg.

Professional Players Known For Samira

Samira FAQ

Samira is usually played in ADC or Mid.

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EN — English