
PRising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
the Prodigal Explorer
Ezreal is the textbook skillshot marksman, usually found in bot lane and occasionally picked as a mid laner. Nearly all of his damage comes from aimed spells instead of basic attacks. Mystic Shot is the core of his kit: a quick bolt that hits the first enemy in its path and returns part of his cooldowns when it lands. Each Q that connects speeds up his next rotation, so his output rises and falls with how accurately the player aims.
His passive, Rising Spell Force, adds attack speed every time one of his spells hits, stacking up to five times. This lets him mix caster-style play with real auto-attack damage in longer fights. Essence Flux lodges an orb in the first champion or objective it strikes, then detonates once Ezreal follows up, and that pairing forms his main burst combo. Arcane Shift, a short-range teleport that fires a homing bolt favoring Flux-marked targets, finishes the combo and doubles as one of the safest escapes any marksman has.
Trueshot Barrage is a global-range ultimate. After a brief wind-up, it releases a piercing wave of energy that lets Ezreal pick off low-health enemies from across the map or chip away at a team before a fight begins. Because minions take reduced damage from it, it is at its best against groups of champions.
Ezreal excels at staying safe, poking from range and getting strong mid-game items. His main weakness is that missed skillshots leave him with almost no damage, and his 550 range leaves little room for error. He suits players who value self-sufficiency and kiting, and who want their own hit rate, rather than their team, to determine how much damage they do.

PEzreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
QEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
WEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
EEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
REzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
| HP | 600 |
| HP per level | 102 |
| Mana | 375 |
| Resource per level | 70 |
| Armor | 24 |
| Magic Resist | 30 |
| Attack Damage | 60 |
| Attack Speed | 0.625 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 4 |
| Resource Regen | 8.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Ezreal's results against each champion, imported from op.gg.
Ezreal is usually played in ADC or Mid.
Ezreal is classified as Marksman / Mage and uses Mana as a resource.
Rising Spell Force (Passive), Mystic Shot (Q), Essence Flux (W), Arcane Shift (E), Trueshot Barrage (R).
Yes — current Ezreal builds are listed above.
Ruler, Deft, Aiming, Teddy, PraY.

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