PShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
the Emperor of the Sands
Few champions fight the way Azir does. He never fires at foes himself. Instead, he calls up Sand Soldiers with Arise!, and those soldiers attack on his behalf, hitting everything in a line with magic damage. That setup gives him a hybrid identity, tagged as both mage and marksman. He builds ability power but functions like a scaling auto-attacker, applying steady damage from behind an army that never tires.
Every one of his spells revolves around managing those soldiers. Conquering Sands marches all active soldiers to a new spot, damaging and slowing enemies along the way, and it serves as his primary poke and repositioning tool. Shifting Sands gives Azir a shield and a dash to one of his soldiers. If he runs into an enemy champion mid-dash, the dash ends and he immediately gets a fresh soldier, which powers the aggressive drop-ins behind his best plays. Emperor’s Divide sends a charging wall of soldiers that knocks enemies back. It works as peel for wall-ing off divers, or, for skilled players, as the second half of the famous shuffle: dash forward, then ult enemies backward into their own team. Even destroyed turrets are useful to him, since Shurima’s Legacy raises a temporary Disc of the Sun from their ruins to hold ground.
Azir lives mostly in mid lane, though he can occasionally be flexed into the ADC role. Players value him for late-game teamfight damage, safe long-range DPS, and a skill ceiling rated 9 in difficulty, one of the highest in the game. He suits meticulous players who are willing to endure a demanding early game in return for a champion with almost no limit on how good he can become.
PAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
QAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
WAzir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
EAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
RAzir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
| HP | 575 |
| HP per level | 108 |
| Mana | 320 |
| Resource per level | 40 |
| Armor | 25 |
| Magic Resist | 30 |
| Attack Damage | 56 |
| Attack Speed | 0.625 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 7 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Azir's results against each champion, imported from op.gg.
Azir is usually played in Mid or ADC.
Azir is classified as Mage / Marksman and uses Mana as a resource.
Shurima's Legacy (Passive), Conquering Sands (Q), Arise! (W), Shifting Sands (E), Emperor's Divide (R).
Yes — current Azir builds are listed above.
Faker, Chovy, Bdd, Scout, Xiaohu.

Gen.G defeated Invictus Gaming 3-0 in the first Worlds 2026 semifinal. The Korean champions controlled all three games and secured a place…

Riot Games has detailed a three-day Worlds Fan Fest at Pier 36 in Lower Manhattan. The programme combines a finals watch party,…

T1 and Karmine Corp meet in a best-of-five Worlds quarterfinal after splitting their major international meetings in 2026. Full Fearless Draft makes…

The final day of the Worlds 2026 Swiss Stage will decide the last three quarterfinal places. Movistar KOI face Karmine Corp, LOS…