Azir icon
Mage Marksman Mana

Azir

the Emperor of the Sands

Attack 6/10
Defense 3/10
Magic 8/10
Difficulty 9/10
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D Current tier in Mid · Patch 16.18.1 — view tier list

About Azir

Few champions fight the way Azir does. He never fires at foes himself. Instead, he calls up Sand Soldiers with Arise!, and those soldiers attack on his behalf, hitting everything in a line with magic damage. That setup gives him a hybrid identity, tagged as both mage and marksman. He builds ability power but functions like a scaling auto-attacker, applying steady damage from behind an army that never tires.

Every one of his spells revolves around managing those soldiers. Conquering Sands marches all active soldiers to a new spot, damaging and slowing enemies along the way, and it serves as his primary poke and repositioning tool. Shifting Sands gives Azir a shield and a dash to one of his soldiers. If he runs into an enemy champion mid-dash, the dash ends and he immediately gets a fresh soldier, which powers the aggressive drop-ins behind his best plays. Emperor’s Divide sends a charging wall of soldiers that knocks enemies back. It works as peel for wall-ing off divers, or, for skilled players, as the second half of the famous shuffle: dash forward, then ult enemies backward into their own team. Even destroyed turrets are useful to him, since Shurima’s Legacy raises a temporary Disc of the Sun from their ruins to hold ground.

Azir lives mostly in mid lane, though he can occasionally be flexed into the ADC role. Players value him for late-game teamfight damage, safe long-range DPS, and a skill ceiling rated 9 in difficulty, one of the highest in the game. He suits meticulous players who are willing to endure a demanding early game in return for a champion with almost no limit on how good he can become.

Azir Abilities

P

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Cooldown: 14/12/10/8/6 Cost: 70/80/90/100/110 Range: 740
W

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Cooldown: 1.5 Cost: 40/35/30/25/20 Range: 525
E

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Cooldown: 22/20.5/19/17.5/16 Cost: 60 Range: 1100
R

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Cooldown: 120/105/90 Cost: 100 Range: 250

Azir Stats

HP575
HP per level108
Mana320
Resource per level40
Armor25
Magic Resist30
Attack Damage56
Attack Speed0.625
Move Speed330
Attack Range525
HP Regen7
Resource Regen8

Featured Azir Skins

Azir Builds

Middle 47.51% win rate 1.71% selection rate 20,951 games Patch 16.18.1
Press the Attack Flash Teleport
Ability priority: W › Q › E

Imported from op.gg · updated every 48 hours.

Azir Counters

Weak Against

Strong Against

Win rates are Azir's results against each champion, imported from op.gg.

Professional Players Known For Azir

Azir FAQ

Azir is usually played in Mid or ADC.

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