PDarkness Rise
Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.
the Iron Revenant
Mordekaiser is the textbook juggernaut: a melee fighter-mage that has no mana pool, no dashes, and no need for either. Shield replaces a resource bar for him, and his rhythm is simple wearing down. He closes on the enemy, lands three hits or spells to trigger Darkness Rise, and then the damage aura and movement speed bonus it grants slowly erode opponents. Top and mid lane suit him best, since long trades let the aura tick away the whole time.
Obliterate is his go-to mace smash, hitting an area and hitting harder on a lone target, so splitting enemies apart pays off. Indestructible turns the damage he deals and receives into a banked shield that he can spend on healing, meaning the longer a fight drags, the more protection he builds up. Death’s Grasp drags every enemy in an area toward him. It is his only means of closing distance and it sets up everything else: a successful pull gives him a full Obliterate and guaranteed passive stacks.
His ultimate is among the oddest abilities in the game. Realm of Death pulls a single target into a separate dimension, siphons some of their stats, and keeps those stats for him until the victim respawns, provided he gets the kill inside. In effect it removes the enemy’s strongest teamfighter from the battlefield and forces a one-on-one that Mordekaiser is designed to win, which is the core of his contribution in team fights.
The drawbacks come straight from the kit: with no mobility, ranged champions can kite him, and he seldom reaches backline targets unless Death’s Grasp lands. Mordekaiser appeals to players who value steady, inevitable pressure over flashy plays and like winning fights the opponent cannot afford to lose.
PMordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.
QMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.
WMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.
EMordekaiser pulls all enemies in an area.
RMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
| HP | 645 |
| HP per level | 104 |
| Resource | 100 |
| Armor | 37 |
| Magic Resist | 32 |
| Attack Damage | 61 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 175 |
| HP Regen | 5 |
Imported from op.gg · updated every 48 hours.
Win rates are Mordekaiser's results against each champion, imported from op.gg.
Mordekaiser is usually played in Top or Mid.
Mordekaiser is classified as Fighter / Mage and uses Shield as a resource.
Darkness Rise (Passive), Obliterate (Q), Indestructible (W), Death's Grasp (E), Realm of Death (R).
Yes — current Mordekaiser builds are listed above.
ArQuel, Cylainius.

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