PIceborn Subjugation
When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.
the Ice Witch
Lissandra is a mid-lane mage who controls fights through stacked crowd control rather than explosive ranged damage. Her 550 attack range and a toolkit packed with slows, roots and stuns let her decide when and where a skirmish begins. The real challenge lies in timing rather than mechanical precision: picking the moment to commit with her mobility and the right target to lock down with her ultimate.
Ice Shard handles her waveclear and poke, a spear of ice that slows its first target and shatters to hit everything behind it. Glacial Path sets her apart from other mages: the ice claw deals damage to enemies, and recasting it pulls her to its location, which lets her clear walls, open fights from unexpected directions or slip out of ganks. After she lands, Ring of Frost roots every enemy nearby, while Frozen Tomb presents a real decision. She can stun a priority target, or cast it on herself to go untargetable, become invulnerable and heal, a built-in counter to assassins and dive compositions. Her passive, Iceborn Subjugation, transforms slain enemy champions into Frozen Thralls that slow and then shatter, feeding chaotic teamfights.
Her strengths are pick potential, anti-dive utility and dependable engage. The trade-off is modest sustained damage once her rotation is spent, so she depends on her team to follow through. Lissandra fits players who like decisive, chess-like aggression, punishing positional errors with one committed combo rather than wearing opponents down slowly.
PWhen an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.
QThrows a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.
WFreezes nearby enemies in ice, dealing magic damage and rooting them.
ELissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.
RIf cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.
| HP | 620 |
| HP per level | 110 |
| Mana | 475 |
| Resource per level | 30 |
| Armor | 22 |
| Magic Resist | 30 |
| Attack Damage | 55 |
| Attack Speed | 0.656 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 7 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Lissandra's results against each champion, imported from op.gg.
Lissandra is usually played in Mid.
Lissandra is classified as Mage and uses Mana as a resource.
Iceborn Subjugation (Passive), Ice Shard (Q), Ring of Frost (W), Glacial Path (E), Frozen Tomb (R).
Yes — current Lissandra builds are listed above.
Crown, Rookie, Akunma, Asilah, BLACKY.

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