PSurging Tides
When Nami's Abilities hit allied champions they gain Move Speed for a short duration.
the Tidecaller
Whatever Nami unleashes ends up carrying her team ahead, quite literally. Her passive, Surging Tides, hands movement speed to every allied champion her spells connect with, weaving a tempo edge through her entire kit and rewarding supports who keep casting onto their teammates. In bot lane she operates as a ranged mage-support, and she ranks among the most complete enchanter toolsets available: healing, poke, hard crowd control, and an ultimate that can flip a fight, all packed into a single champion.
Ebb and Flow is her bread and butter: a current of water that ricochets between allies and enemies, restoring health to the former while harming the latter. One cast can carve a big chunk out of the enemy carry while simultaneously patching up damage on your own side. Tidecaller’s Blessing applies pressure in a different way, boosting an ally so their attacks and spells add bonus magic damage and slow targets for a short time. For that window, an ordinary marksman turns into a sticky, kiting threat that is hard to pin down.
Aqua Prison is the ability that demands the most skill and the main reason she sits at a 5/10 difficulty. The bubble drifts slowly toward a target zone and stuns every enemy caught inside it. When it connects it can be devastating, and when it whiffs you are left exposed. Often it is what separates a clean pick from a lost teamfight. Tidal Wave takes that concept further: a huge wave that launches, slows, and damages enemies it crosses, while allies it passes receive double the Surging Tides bonus. It handles engage, disengage, and acceleration all in one cast.
She is fragile, with only 3 defense and no way to peel for herself beyond her own bubble, so disciplined positioning is non-negotiable. Nami suits proactive supports who anticipate where enemies will move so Aqua Prison lands, and who can swing a fight with a wave launched from a full screen away.
PWhen Nami's Abilities hit allied champions they gain Move Speed for a short duration.
QSends a bubble to a target area, dealing damage and stunning all enemies on impact.
WUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
EEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
RSummons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
| HP | 560 |
| HP per level | 88 |
| Mana | 365 |
| Resource per level | 43 |
| Armor | 29 |
| Magic Resist | 30 |
| Attack Damage | 54 |
| Attack Speed | 0.644 |
| Move Speed | 335 |
| Attack Range | 550 |
| HP Regen | 5.5 |
| Resource Regen | 11.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Nami's results against each champion, imported from op.gg.
Nami is usually played in Support or Mid.
Nami is classified as Support / Mage and uses Mana as a resource.
Surging Tides (Passive), Aqua Prison (Q), Ebb and Flow (W), Tidecaller's Blessing (E), Tidal Wave (R).
Yes — current Nami builds are listed above.
Meiko, Erha, Vampire, Lyonz, 6th Man.

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