PTailwind
Janna's allies gain Move Speed moving towards her.Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
the Storm's Fury
Janna is the textbook disengage enchanter. She is played almost entirely in support (with the odd mid-lane experiment), and her win condition is breaking enemy engages rather than starting fights herself. Her passive, Tailwind, gives nearby allies extra movement speed while they move toward her, and it turns part of her own bonus move speed into additional on-hit magic damage, which is why many of her builds lean into speed to make her poke hit harder.
Her signature ability is Howling Gale, a storm she charges up that gets stronger the longer it builds before rushing forward and launching everything in its path into the air. A quick tap on Q cancels an enemy dash immediately, while a fully charged cast can clear a narrow chokepoint. Zephyr provides passive movement speed and lets her pass through units, and when cast it can damage and slow a single target. Eye of the Storm places a shield on an ally champion or even a turret and adds bonus attack damage, so it works as both a peel tool and a boost for her marksman’s trades.
Monsoon is Janna’s answer to any dive: she blasts all nearby enemies away from her, then calls up soothing winds that heal allies caught inside the storm. Against dive comps and hard engage, a well-timed Monsoon can completely derail the enemy’s plan on its own. Janna offers peel, sustain, and tempo control rather than kill pressure, and because she is fragile, positioning decides everything. She suits reactive players who like tracking enemy cooldowns and punishing aggression with precisely timed answers.
PJanna's allies gain Move Speed moving towards her.Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
QBy creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
WJanna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
EJanna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
RJanna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
| HP | 570 |
| HP per level | 90 |
| Mana | 360 |
| Resource per level | 50 |
| Armor | 28 |
| Magic Resist | 30 |
| Attack Damage | 47 |
| Attack Speed | 0.625 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 5.5 |
| Resource Regen | 11.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Janna's results against each champion, imported from op.gg.
Janna is usually played in Support or Mid.
Janna is classified as Support / Mage and uses Mana as a resource.
Tailwind (Passive), Howling Gale (Q), Zephyr (W), Eye Of The Storm (E), Monsoon (R).
Yes — current Janna builds are listed above.
Uzi, MISSING, Rekkles, Life, Pollu.

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