The Story of Janna
Nobody calls Janna in. She just appears. Some say the elemental wind spirit was born from the prayers of sailors pleading for calm waters, and whatever the truth behind that, her attention has long been fixed on those who need her most: the people struggling to survive under Zaun‘s soot and chemical fog.
Gusts in the Undercity
Life in Zaun’s undercity offers little mercy, and Janna’s visits have turned her into something like a folk hero among the forgotten. She arrives without warning, grants whatever shelter the wind can offer, and slips away just as silently, leaving behind cleaner air and a tale people pass along. Champions from the same poisoned streets, Jinx among them, understand the place as one that breeds real danger and, now and then, a guardian spirit willing to fight back against it.
Fighting with the Wind
Janna’s abilities shape weather into both a weapon and a barrier. Howling Gale has her gather a storm that strengthens the longer she holds it, then unleash it as a blast that scatters enemies. Zephyr boosts her own speed past anyone trying to catch her, and now and then strikes out to slow a target. Eye of the Storm wraps a protective gale around an ally or turret, bolstering their durability while raising their damage. Her ultimate, Monsoon, brings everything together: a whirling tempest that flings attackers away, then turns into healing winds for allies still standing close by. Each piece of her kit favors protecting others over hunting alone, which suits a spirit whose reputation rests on helping those with nowhere else to turn. Her passive, Tailwind, lets allies gain Move Speed for moving toward her, while Janna converts her own bonus speed into extra magic damage on her attacks and through Zephyr. Whether she anchors a lane as a support or controls space at range as a mage, mana powers every gust, and a wind spirit answering prayers has never been one to hold back.
GalleryJanna Art


