
PHextech Affinity
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
the Revered Inventor
Heimerdinger treats League as a puzzle of map control. Instead of relying on burst combos, this mage-support hybrid, who can be played in mid lane or support, stakes out ground with H-28 G Evolution Turrets. These rapid-fire cannons also carry a secondary beam that passes through targets. Opponents who step into his turret cluster are worn down steadily, and those who avoid it hand over that space without a fight. Building and protecting these clusters is what pushes his difficulty rating to 8, even though his mechanical demands are light.
The rest of his kit exists to guard and expand the cluster. CH-2 Electron Storm Grenade stuns whoever it hits directly and slows everything nearby, which makes diving his turrets costly. Hextech Micro-Rockets launch a long-range volley that converges on a point; it can chip away from a safe distance or deal heavy damage to anyone caught where the rockets meet. His passive, Hextech Affinity, boosts move speed near allied towers and his own turrets, which lets the short-range inventor shift position inside the fortress he has built.
UPGRADE!!! is where his decisions matter most. It powers up his next spell, and picking the right upgraded turret, rocket volley, or grenade in the middle of a fight is what sets strong Heimerdingers apart from excellent ones.
He shines when holding chokepoints, guarding towers, and breaking dive teams that have to fight within his setup. Once turrets are placed, though, he is a short-range mage with no escape tools, so hard engages and long-range poke can put real pressure on him. Players who like planning ahead, denying space, and outthinking opponents rather than out-trading them will find him a natural fit.

PGain Move Speed while near allied towers and turrets deployed by Heimerdinger.
QHeimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
WHeimerdinger fires long-range rockets that converge on his cursor.
EHeimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
RHeimerdinger invents an upgrade, causing his next spell to have increased effects.
| HP | 558 |
| HP per level | 105 |
| Mana | 385 |
| Resource per level | 20 |
| Armor | 19 |
| Magic Resist | 30 |
| Attack Damage | 56 |
| Attack Speed | 0.658 |
| Move Speed | 340 |
| Attack Range | 550 |
| HP Regen | 7 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Heimerdinger's results against each champion, imported from op.gg.
Heimerdinger is usually played in Mid or Support.
Heimerdinger is classified as Mage / Support and uses Mana as a resource.
Hextech Affinity (Passive), H-28 G Evolution Turret (Q), Hextech Micro-Rockets (W), CH-2 Electron Storm Grenade (E), UPGRADE!!! (R).
Yes — current Heimerdinger builds are listed above.
BeryL, Jun, Ceros.

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