PRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
the Missing Link
Gnar is really two champions squeezed into one top-lane slot. His passive, Rage Gene, charges Rage during fights; once it peaks, his next ability morphs him into Mega Gnar, swapping nimbleness for sheer bulk and a completely different spell kit. Juggling that transformation loop, while keeping the enemy guessing about when your Rage bar will be ready, is what earns him a difficulty rating of 8 out of 10, even though his basic gameplan is simple to grasp.
As Mini Gnar, he plays as a ranged poker champion. Boomerang Throw hurts and slows foes and gives back its cooldown if he catches it, Hyper builds bonus damage and movement speed with each attack and spell, and Hop lets him bound over units’ heads to either get away or close distance. This form can keep melee enemies backpedaling all game and wins long lane exchanges that many fighters have no real answer to.
Mega Gnar reverses the roles. Boulder Toss turns into a projectile that stops enemies in their tracks, Wallop slams the ground to stun, Crunch makes his leap an area-of-effect slam, and GNAR! launches everything nearby in a direction of your choice; foes flung into walls get stunned and take extra damage. Transforming at the right spot near terrain can pin down several carries at once and single-handedly swing a teamfight.
Gnar suits players who prefer managing resources and reading timing windows over memorizing fixed combos: patient kiting in Mini form, then building fights around the moment Mega comes online. His main drawback comes from that same mechanic. If Rage runs dry at the wrong time, or Mega activates when no fight is happening, he ends up stuck in the wrong form.
PWhile in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
QGnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
WGnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
EGnar leaps to a location and bounces off the head of any unit he lands on, traveling further.Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
RMega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
| HP | 540 |
| HP per level | 79 |
| Resource | 100 |
| Armor | 32 |
| Magic Resist | 30 |
| Attack Damage | 60 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 175 |
| HP Regen | 4.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Gnar's results against each champion, imported from op.gg.
Gnar is usually played in Top.
Gnar is classified as Fighter / Tank and uses Rage as a resource.
Rage Gene (Passive), Boomerang Throw / Boulder Toss (Q), Hyper / Wallop (W), Hop / Crunch (E), GNAR! (R).
Yes — current Gnar builds are listed above.
Zeus, Breathe, Flandre, PerfecT, Hery.

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