PLeague of Draven
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
the Glorious Executioner
Draven is loud, greedy and built around flashy mechanics. As a bot-lane marksman, he turns showmanship into gold through League of Draven: catching Spinning Axes and taking down minions raises his fans’ Adoration, and killing an enemy champion cashes that stockpile in as bonus gold. Few ADCs grow a lead so openly. Every catch pays, and every death wipes the slate clean.
Spinning Axe defines his kit. His next attack is empowered with heavy bonus physical damage, then the axe bounces skyward. Snagging it automatically readies another, and he can keep two in motion at once. That creates a constant repositioning routine: he has to chase where his axes will land while sidestepping skillshots and kiting foes. Blood Rush supports this rhythm, granting a burst of move and attack speed whose cooldown resets with each axe caught, so a clean juggle keeps him boosted almost permanently. Stand Aside knocks enemies sideways and slows them, serving as his only self-peel. Whirling Death launches two enormous axes across the whole map, and they reverse course after hitting a champion, letting him pick off wounded targets in other lanes.
His early damage ranks among the strongest of any marksman, with an attack rating of 9 and axe-boosted trades that most lanes struggle to contest. The downsides are significant: catching axes telegraphs where he is moving, he has no dash, and the cash-out passive makes dying twice as painful.
Draven suits confident players who want boldness rewarded. Timid play works against him.
PDraven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
QDraven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
WDraven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
EDraven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
RDraven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
| HP | 675 |
| HP per level | 104 |
| Mana | 361 |
| Resource per level | 39 |
| Armor | 29 |
| Magic Resist | 30 |
| Attack Damage | 62 |
| Attack Speed | 0.679 |
| Move Speed | 330 |
| Attack Range | 550 |
| HP Regen | 3.75 |
| Resource Regen | 8.05 |
Imported from op.gg · updated every 48 hours.
Win rates are Draven's results against each champion, imported from op.gg.
Draven is usually played in ADC.
Draven is classified as Marksman and uses Mana as a resource.
League of Draven (Passive), Spinning Axe (Q), Blood Rush (W), Stand Aside (E), Whirling Death (R).
Yes — current Draven builds are listed above.
Gumayusi, Ghost, JackeyLove, Hans Sama, Sneaky.

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