The Story of Warwick
Warwick prowls the grimy, chemical-soaked backstreets of Zaun the way a predator follows a scent. He is less a hunter who chooses his prey than one who gets pulled toward it, in a city that sits beneath the toxic leftovers of loftier schemes above. Brutal experiments bonded his flesh to a network of chambers and pumps that keep his bloodstream saturated with alchemical fury, and the result is a being whose appetite centers almost entirely on blood.
He lunges out of the dark mostly against the criminals preying on the deepest parts of the undercity, which at least gives his predatory instinct a loose direction. Past that, blood itself is what truly moves him, and it makes no distinctions: whoever draws it within his reach quickly finds escape nearly impossible. His abilities mirror that narrow obsession:
- Jaws of the Beast — a lunging bite whose damage scales with the target’s maximum health, restoring health equal to the damage it deals.
- Blood Hunt — passively tracks any enemy under 50% health, boosting movement speed and attack speed, both tripled once the target falls below 25%.
- Primal Howl — grants temporary damage reduction, then finishes with a howl that makes nearby enemies flee.
- Infinite Duress — a leap that grows with his bonus movement speed and suppresses the first champion it strikes.
His passive, Eternal Hunger, captures the entire design: basic attacks add bonus magic damage, and Warwick heals by that same amount while his health sits below half, with the healing tripled once he dips under a quarter. Allies chasing a target alongside him are therefore best off following wherever Blood Hunt already points, because that trail leads directly to whoever is already faltering. He is at his most lethal precisely when he appears most wounded, and that is the whole idea. Other products of Zaun’s experiments, such as Blitzcrank, emerge from the same undercity yet respond to nothing like Warwick’s craving.
GalleryWarwick Art


