
PWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
the Shadow of War
Hecarim is built around speed. His Warpath passive turns a share of his bonus move speed into attack damage, so each speed bonus he picks up or is given raises his damage output. That unusual scaling shapes both his item choices and how he plays in the top lane. He mixes a fighter’s offense (8 out of 10 attack) with durability close to a tank’s, and sits at a moderate 6 out of 10 difficulty.
His ongoing damage comes from Rampage, a cleave that becomes stronger and fires more often while he keeps at least one enemy in its hits. Players who stay locked onto targets are rewarded, while those who keep poking in and out get little from it. Spirit of Dread fits that all-in style: it gives armor and magic resist, hurts nearby enemies, and restores health to Hecarim as a percentage of any damage those enemies take, whether from him or from his allies. Once a fight breaks out around him, he is surprisingly difficult to burst down.
Devastating Charge is his signature engage. He speeds up over a brief period, moves through units, and his following attack knocks the target back and deals bonus damage that increases with the distance covered. Pair it with Onslaught of Shadows, a line charge accompanied by spectral riders that finishes with a shockwave, sending nearby enemies running in fear, and Hecarim can cross the whole battlefield, pull a carry out of position, and break up the enemy’s response.
He suits players who enjoy momentum: gaining speed, diving in with full commitment, and turning skirmishes into snowballs. The downside is that a Hecarim who charges in with no follow-up has few ways to back out, so timing determines whether he becomes a wrecking ball or simply a sacrifice.

PHecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
QHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
WHecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
EHecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
RHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
| HP | 625 |
| HP per level | 106 |
| Mana | 280 |
| Resource per level | 40 |
| Armor | 32 |
| Magic Resist | 32 |
| Attack Damage | 66 |
| Attack Speed | 0.67 |
| Move Speed | 345 |
| Attack Range | 175 |
| HP Regen | 7 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Hecarim's results against each champion, imported from op.gg.
Hecarim is usually played in Top.
Hecarim is classified as Fighter / Tank and uses Mana as a resource.
Warpath (Passive), Rampage (Q), Spirit of Dread (W), Devastating Charge (E), Onslaught of Shadows (R).
Yes — current Hecarim builds are listed above.
Wei, climber, JunJia, re0, Xiaohao.

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