Hecarim icon
Fighter Tank Mana

Hecarim

the Shadow of War

Attack 8/10
Defense 6/10
Magic 4/10
Difficulty 6/10
Read Lore
B Current tier in Jungle · Patch 16.18.1 — view tier list

About Hecarim

Hecarim is built around speed. His Warpath passive turns a share of his bonus move speed into attack damage, so each speed bonus he picks up or is given raises his damage output. That unusual scaling shapes both his item choices and how he plays in the top lane. He mixes a fighter’s offense (8 out of 10 attack) with durability close to a tank’s, and sits at a moderate 6 out of 10 difficulty.

His ongoing damage comes from Rampage, a cleave that becomes stronger and fires more often while he keeps at least one enemy in its hits. Players who stay locked onto targets are rewarded, while those who keep poking in and out get little from it. Spirit of Dread fits that all-in style: it gives armor and magic resist, hurts nearby enemies, and restores health to Hecarim as a percentage of any damage those enemies take, whether from him or from his allies. Once a fight breaks out around him, he is surprisingly difficult to burst down.

The charge pattern

Devastating Charge is his signature engage. He speeds up over a brief period, moves through units, and his following attack knocks the target back and deals bonus damage that increases with the distance covered. Pair it with Onslaught of Shadows, a line charge accompanied by spectral riders that finishes with a shockwave, sending nearby enemies running in fear, and Hecarim can cross the whole battlefield, pull a carry out of position, and break up the enemy’s response.

He suits players who enjoy momentum: gaining speed, diving in with full commitment, and turning skirmishes into snowballs. The downside is that a Hecarim who charges in with no follow-up has few ways to back out, so timing determines whether he becomes a wrecking ball or simply a sacrifice.

Hecarim Abilities

Warpath icon
P

Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Q

Rampage

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Cooldown: 4 Cost: 28/26/24/22/20 Range: 350
W

Spirit of Dread

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Cooldown: 14 Cost: 50/55/60/65/70 Range: 525
E

Devastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Cooldown: 20/19/18/17/16 Cost: 60 Range: 300
R

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Cooldown: 140/120/100 Cost: 100

Hecarim Stats

HP625
HP per level106
Mana280
Resource per level40
Armor32
Magic Resist32
Attack Damage66
Attack Speed0.67
Move Speed345
Attack Range175
HP Regen7
Resource Regen7

Featured Hecarim Skins

Hecarim Builds

Jungle 49.73% win rate 5.16% selection rate 62,958 games Patch 16.18.1
Stormraider's Surge Ghost Smite
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Hecarim Counters

Weak Against

Strong Against

Win rates are Hecarim's results against each champion, imported from op.gg.

Professional Players Known For Hecarim

Hecarim FAQ

Hecarim is usually played in Top.

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