Rumble icon
Fighter Mage Heat

Rumble

the Mechanized Menace

Attack 3/10
Defense 6/10
Magic 8/10
Difficulty 10/10
Read Lore
Changed Rumble was changed in patch 26.22 — see patch notes
D Current tier in Top · Patch 16.18.1 — view tier list

About Rumble

Rumble lives or dies by how he handles his resource. Instead of mana, he builds Heat with every spell he casts. Once Heat reaches 50%, he steps into the Danger Zone, and all three basic abilities pick up bonus effects. Hit 100% and he Overheats: his attack speed climbs, but his spells are locked until the machine cools down. The skilled Rumble keeps Heat hovering just inside the Danger Zone for as long as possible, avoiding a misstep that tips him over at the worst time. That tightrope is the reason his difficulty rating is among the highest on the scale.

For a mage, his fighting style leans heavily on short-range attrition. Flamespitter sprays a magic-damage cone over three seconds, which punishes melee champions who try to trade with him head-on. Scrap Shield offers both defense and a speed burst, so he can dive in or back away quickly. Electro Harpoon gives him reach: it slows enemies and strips away magic resist, and holds two charges so the effect can be stacked. All three abilities become stronger while he sits in the Danger Zone.

Fights won by geometry

The Equalizer defines zone control in this game. It fires a line of rockets that leaves a wall of flame behind, damaging and slowing anything caught inside. Set across a choke point or dropped on a bunched-up team, it can settle an objective fight before a single auto attack lands.

Rumble usually plays top or mid as a Fighter/Mage hybrid. He is sturdy enough to brawl up close and hits hard enough to burn down teams standing in his flames. He suits players who like managing a distinctive resource system and who think about fights in terms of space, carving up the battlefield with a well-placed ultimate.

Rumble Abilities

P

Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q

Flamespitter

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Cooldown: 10/9/8/7/6 Range: 600
W

Scrap Shield

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Cooldown: 6 Range: 20
E

Electro Harpoon

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Cooldown: 0.5 Range: 850
R

The Equalizer

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Cooldown: 130/105/80 Range: 1750

Rumble Stats

HP640
HP per level105
Resource150
Armor36
Magic Resist28
Attack Damage64
Attack Speed0.644
Move Speed345
Attack Range125
HP Regen7

Featured Rumble Skins

Rumble Builds

Top 47.33% win rate 1.93% selection rate 23,323 games Patch 16.18.1
Deathfire Touch Flash Ignite
Ability priority: Q › E › W

Imported from op.gg · updated every 48 hours.

Rumble Counters

Weak Against

Strong Against

Win rates are Rumble's results against each champion, imported from op.gg.

Professional Players Known For Rumble

Rumble FAQ

Rumble is usually played in Top or Mid.

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EN — English