PLiving Battery
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
The Spark of Zaun
Zeri is a hyper-mobile marksman who almost always plays the ADC role, and she bends the class’s usual rules. Her basic attacks deal magic damage and count as abilities, while Burst Fire, a seven-round volley aimed like a skillshot, counts as an attack. Moving and casting Burst Fire charges her Living Battery Sparkpack, and a fully charged attack releases bonus damage. Staying in motion is therefore what powers her damage. She fights like a run-and-gun shooter rather than a carry who holds a single position.
Spark Surge is a brief dash that also energizes Burst Fire so its shots pierce enemies. Its signature effect lets her vault and grind along any terrain she touches, so walls become escape routes and flank paths that no other marksman can use. Ultrashock Laser is a slow-and-poke tool that stretches into a long-range laser when it hits a wall, letting Zeri harass through jungle terrain during laning phase and skirmishes. Lightning Crash releases an electric nova and overcharges her with move speed that stacks and resets on every champion hit, turning her into an untouchable blur in long fights.
Her strengths are sustained damage, kiting, and self-peel through raw mobility. The cost is a demanding mechanical pattern in which every auto is an aimed skillshot, which is why her difficulty rating sits above average. Zeri excels at relentless chasing and teamfight cleanup, and she suits players who enjoy high-APM, movement-heavy carries, where positioning comes from constant repositioning rather than holding ground.
PZeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
QBurst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
WZeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
EZeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
RZeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
| HP | 600 |
| HP per level | 110 |
| Mana | 250 |
| Resource per level | 45 |
| Armor | 24 |
| Magic Resist | 30 |
| Attack Damage | 56 |
| Attack Speed | 0.658 |
| Move Speed | 330 |
| Attack Range | 550 |
| HP Regen | 3.25 |
| Resource Regen | 6 |
Imported from op.gg · updated every 48 hours.
Win rates are Zeri's results against each champion, imported from op.gg.
Zeri is usually played in ADC.
Zeri is classified as Marksman and uses Mana as a resource.
Living Battery (Passive), Burst Fire (Q), Ultrashock Laser (W), Spark Surge (E), Lightning Crash (R).
Yes — current Zeri builds are listed above.
Ruler, Aiming, Peyz, Viper, Elk.

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