PClockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
the Lady of Clockwork
Orianna is about as pure a control mage as League gets. Nearly all of her power runs through the Ball, a separate object she steers across the map while her own body remains tucked away. Playing her well means tracking two locations at the same time, hers and the Ball’s, and that demand is why her difficulty rating sits at 7 even though her spell list looks simple on paper.
Command: Attack sends the Ball to a chosen spot, damaging anything it passes through and leaving it behind as a lingering zone of danger. Once it is there, Command: Dissonance sends a damage pulse outward from the Ball and creates a field that hastens allies while slowing enemies, which makes it useful in chases, disengages and lane trades. Command: Protect reverses her focus to defense by attaching the Ball to an ally, granting a shield and extra resistances so Orianna can support a teammate who is diving in and set up her best play. That play is Command: Shockwave, one of the most dreaded teamfight ultimates in the game. After a brief delay, it pulls every nearby enemy toward the Ball, and if the Ball is hidden well on an ally who is engaging, it can drag three or four foes into one lethal pile.
Orianna is mostly played in mid lane, with occasional games on support. She brings her team waveclear, poke, peel, mobility utility and a fight-deciding engage in a single champion. Her auto attacks also hurt at close range, since Clockwork Windup stacks magic damage. She suits patient, analytical players who care more about positioning and timing than about flashy mechanical skill.
POrianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
QOrianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
WOrianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
EOrianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
ROrianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
| HP | 565 |
| HP per level | 110 |
| Mana | 418 |
| Resource per level | 25 |
| Armor | 20 |
| Magic Resist | 26 |
| Attack Damage | 44 |
| Attack Speed | 0.658 |
| Move Speed | 325 |
| Attack Range | 525 |
| HP Regen | 7 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Orianna's results against each champion, imported from op.gg.
Orianna is usually played in Mid or Support.
Orianna is classified as Mage / Support and uses Mana as a resource.
Clockwork Windup (Passive), Command: Attack (Q), Command: Dissonance (W), Command: Protect (E), Command: Shockwave (R).
Yes — current Orianna builds are listed above.
Faker, Bdd, Rookie, Jojopyun, Palafox.

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