The Story of Orianna
Not every resident of Piltover is made of flesh and bone. Orianna started out as a lively, inquisitive girl, but an accident in Zaun’s undercity left her critically injured. Her body was replaced piece by piece with clockwork, until no living tissue remained. What might have ended in tragedy became a kind of liberation: free from exhaustion and frailty, she roams Piltover, the gleaming city of invention, commerce and hextech ambition, chasing its marvels and whatever lies beyond its walls.
A Partner Made of Brass
She did not set out alone. Orianna crafted a hovering brass orb that serves as both friend and protector, and the pair operate as one unit whether or not a fight is underway. As a mage with support capabilities, she spends mana to keep the Ball moving nonstop: Command: Attack hurls it toward a spot, striking every foe along its route before it settles where it lands, with reduced damage against any target beyond the first one hit. Command: Protect fastens the Ball to an ally instead, shielding them while damaging enemies it passes over. Command: Dissonance emits a burst of magic damage around the Ball and leaves behind a zone that hastens allies and slows enemies lingering inside it. Wherever the Ball travels, her combat reach travels with it.
Her Combat Style
Her passive, Clockwork Windup, bolsters her attacks with bonus magic damage that climbs the longer she keeps hitting the same target, favoring steady, prolonged pressure over quick bursts. Command: Shockwave, her ultimate, summons the Ball to release a shockwave that deals damage and, after a brief pause, pulls nearby enemies toward it, gathering a scattered fight into one place. This precision suits her: she is a mage who controls space rather than simply overpowering it. She ranks engineers and inventors such as Heimerdinger and Jayce among Piltover’s other brilliant minds, though her own path, built rather than born, belongs to her alone.
GalleryOrianna Art


